This is based on using the combo of Memory Wipe, Reboot Optics, and Sonic Shock to knockout enemies, but here’s the trick; **you don’t need to use all legendary quickhacks, which will require way less RAM**.
Here’s my setup:
* **Tier 4 (purple) Memory Wipe** (tier 4 adds an untraceable queue)
* **Tier 2 (green) Reboot Optics**
* **Legendary Sonic Shock** (legendary adds this combo for enemies to ‘lose consciousness’).
I’m also using perks for Overclock and Adrenaline, which give you a large health pool to queue quickhacks on multiple enemies at once.
Chairmanmaozedon
Ah I haven’t been following the sub for a while but I decided to fire up the game again last week to see if the big patch was all it was cracked up to be. I was wondering why stealth was so f’ing hard now, whether they’d nerfed it really hard or I was just remembering it wrong. Everything turns into a gunfight now, it’s annoying as shit.
b_lrod
The order you equip quick hacks affects the order they’re in on that list- you can reorder so you don’t have to scroll down every time
Zambisi
Iconic memory wipe will apply to the entire group with 1 cast, save you some trouble can just queue sonic shock and reboot
BadLuckBen
Since we’re talking stealth netrunner, I’ve been using the iconic Smart SMG Pizdets for some extra flavor instead of just staring people to death.
Generally, all you actually need for weaker enemies is Ping and Sonic Shock. With the Gag Order perk in Cool, you’ll generally kill them before it counts as detection. It is kinda janky, though. It can trigger an alert state from other enemies that aren’t even nearby and cause them to start patrolling, even though they shouldn’t.
It’s the high threat enemies that can be an issue. One burst isn’t enough. That being said, stealth takedowns are an option. I’ve tried incorporating Bait and Call for Backup, but I feel like they either end up doing nothing or take forever to actually do anything.
The idea of getting like 5 enemies gathered together and “stealthily” taking them all out with a chain of monowire takedowns seems cool, but those quickhacks just feel underbaked.
Am I missing something? Is there a way to increase the damage to high threat enemies using covert hacks? I’m using the Militech Deck and all the associated SMG and Smart Weapons perks.
R_V_Z
As long as you get them all quick enough I’ve found that just using a spread-focused Contagion still works just fine. It’ll take out all regular enemies by itself, stronger ones will require a little bit extra.
Of course, nothing beats counter-hacking an enemy netrunner and System Collapsing an entire building in one go.
KayleeSinn
More like how not to be?
Overclock and System Collapse is way superior.
Don’t have to waste 3 slots in the deck and don’t have to gimp yourself but not taking the 20 point int perk.
Also In the video wasting health items by using them manually instead of Biomon, which gives you extra health from the items while using them automatically as you keep hacking.
7 Comments
This is based on using the combo of Memory Wipe, Reboot Optics, and Sonic Shock to knockout enemies, but here’s the trick; **you don’t need to use all legendary quickhacks, which will require way less RAM**.
Here’s my setup:
* **Tier 4 (purple) Memory Wipe** (tier 4 adds an untraceable queue)
* **Tier 2 (green) Reboot Optics**
* **Legendary Sonic Shock** (legendary adds this combo for enemies to ‘lose consciousness’).
I’m also using perks for Overclock and Adrenaline, which give you a large health pool to queue quickhacks on multiple enemies at once.
Ah I haven’t been following the sub for a while but I decided to fire up the game again last week to see if the big patch was all it was cracked up to be. I was wondering why stealth was so f’ing hard now, whether they’d nerfed it really hard or I was just remembering it wrong. Everything turns into a gunfight now, it’s annoying as shit.
The order you equip quick hacks affects the order they’re in on that list- you can reorder so you don’t have to scroll down every time
Iconic memory wipe will apply to the entire group with 1 cast, save you some trouble can just queue sonic shock and reboot
Since we’re talking stealth netrunner, I’ve been using the iconic Smart SMG Pizdets for some extra flavor instead of just staring people to death.
Generally, all you actually need for weaker enemies is Ping and Sonic Shock. With the Gag Order perk in Cool, you’ll generally kill them before it counts as detection. It is kinda janky, though. It can trigger an alert state from other enemies that aren’t even nearby and cause them to start patrolling, even though they shouldn’t.
It’s the high threat enemies that can be an issue. One burst isn’t enough. That being said, stealth takedowns are an option. I’ve tried incorporating Bait and Call for Backup, but I feel like they either end up doing nothing or take forever to actually do anything.
The idea of getting like 5 enemies gathered together and “stealthily” taking them all out with a chain of monowire takedowns seems cool, but those quickhacks just feel underbaked.
Am I missing something? Is there a way to increase the damage to high threat enemies using covert hacks? I’m using the Militech Deck and all the associated SMG and Smart Weapons perks.
As long as you get them all quick enough I’ve found that just using a spread-focused Contagion still works just fine. It’ll take out all regular enemies by itself, stronger ones will require a little bit extra.
Of course, nothing beats counter-hacking an enemy netrunner and System Collapsing an entire building in one go.
More like how not to be?
Overclock and System Collapse is way superior.
Don’t have to waste 3 slots in the deck and don’t have to gimp yourself but not taking the 20 point int perk.
Also In the video wasting health items by using them manually instead of Biomon, which gives you extra health from the items while using them automatically as you keep hacking.