We recently launched the first demo for shapez 2, our upcoming factory-building game and official sequel to shapez.io! We’re giving away exclusive Alpha access – Ask Us Anything!
We recently launched the first demo for shapez 2, our upcoming factory-building game and official sequel to shapez.io! We’re giving away exclusive Alpha access – Ask Us Anything!
I’m the community manager working with tobspr Games on our upcoming game, shapez 2! Last week we officially launched the shapez 2, which marked the very first time the game became playable. The reception has been great, so we decided to celebrate the launch of the demo with an AMA and Giveaway!
The lucky winners will get exclusive access to the Alpha version of the full game, and more! Read about the prizes below.
​
**About shapez 2**
shapez 2 is a top-down factory-building game where you extract and process shapes. Each shape is its own set of building-blocks that your factories can take apart, stack, paint and put back together in unique ways. Build and automate to produce distinct shapes and solve the challenge of each goal. The name of the game is to create large-scale factories and connect them up with belts, tunnels and even space trains! There are no impending dangers or worries about running out of resources. It’s a chill game where you can focus on making satisfying production lines and growing the factory.
It’s the official sequel to shapez, also known as shapez.io. Some of you may have played the original years ago, maybe even managed to sneak in a bit of playtime on the school computer. Well, the sequel is here, and it takes the classic formula into 3D!
The first demo is out now, exclusively on Steam, and features around 2 hours of gameplay. We would really appreciate it if you could give is a go and give us with your feedback, so we can prepare the game for Early Access later this year!
Feel free to ask us anything about shapez, our other games, game development, the game industry, something funny or even something a bit personal – just nothing too personal!
The following accounts will be answering your questions:
u/tobspr – Tobias Springer, CEO of tobspr Games, who is also behind the original shapez.io
u/JelleGD (me) – Jelle, Community Manager
u/Mister_Kipper – Tyrant, Game Designer
u/Darkronymus – Nils, 3D Artist
​
**Giveaway**
Anyone who asks a question will be entered into the giveaway. One entry per user and we’re only counting top-level comments. On February 5th we’ll be selecting the winners, who will receive a private message from me. You do not need an answer for us to be considered for the giveaway.
3 lucky winners will receive unlimited access to the latest shapez 2 Alpha version, exclusive to our Patreons. This allows you to play the latest in-development version right away, whenever you please! The luckiest one of those winners will also receive our ~*exclusive*~ shapez 2 Cookie Cutter set!
If you want to ask a question but don’t want to be included in the giveaway for whatever reason, please specify this in your top-level comment.
​
**Giveaway Qualifications**
Just to prevent people from making brand new accounts to participate, the minimum account age to be considered for participation is 30 days.
Now, let’s answer some question!
BaneWilliams
I’ll ask:
Will you be listening and implementing the communities most upvoted and requested piece of feedback from the demo so far? If not, what is the point of community feedback?
Domilego4
What do you think is the single greatest improvement from shapez.io to shapez 2?
iogamesplayer
What are some goals you guys would like to reach?
dimani128
Is there going to be multiplayer?
TheEditor04
What inspired the aesthetic of Shapez 2? As well, what inspired the idea of making a sequel in the first place?
freakywaves
Do you have any plans for more features / puzzle mode after the 1.0 release of the game ?
DerpyBurgerz
How did you come up with the idea to just yeet the items between platforms and belts?
SquidMilkVII
Will there be any way to play a demo of the game after 02/26, either the same demo or a more limited one if you want to encourage sales more?
everton_llb_junior
Will the new game allow us to save blueprints instead of storing them in the map like in the first one?
GLOBEQ
So, do you plan adding anything like trains, cars, anything that can transport shapez without the need of belts? I imagine belts being quite laggy so a large bulk way to ship something would be useful
DBG2121
Will it have a fishing minigame?
ConclusionOk9036
I’ve got a couple:
1) How different will Shapez 2 be from Shapez 1?
2) Will it come to consoles?
vewysmol
Do you guys personally play factory games in your free time, if yes, how many hours have you spent in them?
AlternativeLeek6325
How do you manage security and/or leaks?
brumduut
What is your favourite change from shapez 1 to shapez 2?
Background_Still_275
What was the model that was most fun/hardest to model?
aalox
How many levels can you stack the belts?
vanhelsing654
Will platforms get bigger?
TuttuFR
What’s the plan regarding modding?
Dsawasd11
Will there be cosmetic skins in the game, to change the style of your builds
And will there be a puzzles mode like in the original shapez
IntelligentWeekend80
How steep will the difficulty curve be?
yav123456
here’s a question: are there any plans to potentially add controller support to shapez 2?
Zanarok_
What was the most challenging aspect of going from 2D to 3D and how did you solve it?
Nickman14
What inspired you guys to make a game like shapez.io in the first place?
klimmesil
Great! Can’t wait to see what comes next!
Is shapez 2 your only focus right now or are you also working on other projects with this level of attention?
Denixtrxl
What is the coolest thing you guys feel that way added in the sequel? (so far or to be added)
Skyhigh173
The game is great! Will there be any layers/mechanics similar to wires layers in shapez1 for automation?
horticulturistSquash
what was your favorite part of the game to work on? Any fancy system you are particularly proud about, that is hidden behind the scenes?
11JRidding
How much do you currently expect Shapez 2 to cost on its full release? For that matter, how many do you expect to reach that haven’t played the original Shapez?
ReaperKishin
Loved the orginal Shapez.io and spent hours on it but this kept bugging me,
What made you to start creating Shapez.io and Shapez 2? How did the idea came to you?
Angenali
Looks like yet another satisfactory rip-off
Professional_Job_307
You said we can ask you anything, so can you give us something on the new unrevealed shape mechanic? 👀
Rangaaaaaaas
Will Shapez 3 be 4d?
crazy-daddy
From the comments I gather that wires will come “at some point”; can’t wait for that. Designing MAMs was what really kept me coming back to [shapez.io](https://shapez.io) (that and the modding scene!)
Do you think a universal MAM will be sth that’s possible with your planned layer of automization again?
Do you expect the “fight against the computer” to be at a later time than in shapez.IO due to better optimization or will it set it earlier due to 3D-shenanigans?
KikaiMiku
Could there possibly be VR support in the future? 🤩🌌
37 Comments
Hello everyone!
I’m the community manager working with tobspr Games on our upcoming game, shapez 2! Last week we officially launched the shapez 2, which marked the very first time the game became playable. The reception has been great, so we decided to celebrate the launch of the demo with an AMA and Giveaway!
The lucky winners will get exclusive access to the Alpha version of the full game, and more! Read about the prizes below.
​
**About shapez 2**
shapez 2 is a top-down factory-building game where you extract and process shapes. Each shape is its own set of building-blocks that your factories can take apart, stack, paint and put back together in unique ways. Build and automate to produce distinct shapes and solve the challenge of each goal. The name of the game is to create large-scale factories and connect them up with belts, tunnels and even space trains! There are no impending dangers or worries about running out of resources. It’s a chill game where you can focus on making satisfying production lines and growing the factory.
It’s the official sequel to shapez, also known as shapez.io. Some of you may have played the original years ago, maybe even managed to sneak in a bit of playtime on the school computer. Well, the sequel is here, and it takes the classic formula into 3D!
The first demo is out now, exclusively on Steam, and features around 2 hours of gameplay. We would really appreciate it if you could give is a go and give us with your feedback, so we can prepare the game for Early Access later this year!
You can play the demo here: [https://store.steampowered.com/app/2162800/shapez_2/](https://store.steampowered.com/app/2162800/shapez_2/)
​
**Ask us anything!**
Feel free to ask us anything about shapez, our other games, game development, the game industry, something funny or even something a bit personal – just nothing too personal!
The following accounts will be answering your questions:
u/tobspr – Tobias Springer, CEO of tobspr Games, who is also behind the original shapez.io
u/JelleGD (me) – Jelle, Community Manager
u/Mister_Kipper – Tyrant, Game Designer
u/Darkronymus – Nils, 3D Artist
​
**Giveaway**
Anyone who asks a question will be entered into the giveaway. One entry per user and we’re only counting top-level comments. On February 5th we’ll be selecting the winners, who will receive a private message from me. You do not need an answer for us to be considered for the giveaway.
3 lucky winners will receive unlimited access to the latest shapez 2 Alpha version, exclusive to our Patreons. This allows you to play the latest in-development version right away, whenever you please! The luckiest one of those winners will also receive our ~*exclusive*~ shapez 2 Cookie Cutter set!
[https://imgur.com/wxhEgpb](https://imgur.com/wxhEgpb)
If you want to ask a question but don’t want to be included in the giveaway for whatever reason, please specify this in your top-level comment.
​
**Giveaway Qualifications**
Just to prevent people from making brand new accounts to participate, the minimum account age to be considered for participation is 30 days.
Now, let’s answer some question!
I’ll ask:
Will you be listening and implementing the communities most upvoted and requested piece of feedback from the demo so far? If not, what is the point of community feedback?
What do you think is the single greatest improvement from shapez.io to shapez 2?
What are some goals you guys would like to reach?
Is there going to be multiplayer?
What inspired the aesthetic of Shapez 2? As well, what inspired the idea of making a sequel in the first place?
Do you have any plans for more features / puzzle mode after the 1.0 release of the game ?
How did you come up with the idea to just yeet the items between platforms and belts?
Will there be any way to play a demo of the game after 02/26, either the same demo or a more limited one if you want to encourage sales more?
Will the new game allow us to save blueprints instead of storing them in the map like in the first one?
So, do you plan adding anything like trains, cars, anything that can transport shapez without the need of belts? I imagine belts being quite laggy so a large bulk way to ship something would be useful
Will it have a fishing minigame?
I’ve got a couple:
1) How different will Shapez 2 be from Shapez 1?
2) Will it come to consoles?
Do you guys personally play factory games in your free time, if yes, how many hours have you spent in them?
How do you manage security and/or leaks?
What is your favourite change from shapez 1 to shapez 2?
What was the model that was most fun/hardest to model?
How many levels can you stack the belts?
Will platforms get bigger?
What’s the plan regarding modding?
Will there be cosmetic skins in the game, to change the style of your builds
And will there be a puzzles mode like in the original shapez
How steep will the difficulty curve be?
here’s a question: are there any plans to potentially add controller support to shapez 2?
What was the most challenging aspect of going from 2D to 3D and how did you solve it?
What inspired you guys to make a game like shapez.io in the first place?
Great! Can’t wait to see what comes next!
Is shapez 2 your only focus right now or are you also working on other projects with this level of attention?
What is the coolest thing you guys feel that way added in the sequel? (so far or to be added)
The game is great! Will there be any layers/mechanics similar to wires layers in shapez1 for automation?
what was your favorite part of the game to work on? Any fancy system you are particularly proud about, that is hidden behind the scenes?
How much do you currently expect Shapez 2 to cost on its full release? For that matter, how many do you expect to reach that haven’t played the original Shapez?
Loved the orginal Shapez.io and spent hours on it but this kept bugging me,
What made you to start creating Shapez.io and Shapez 2? How did the idea came to you?
Looks like yet another satisfactory rip-off
You said we can ask you anything, so can you give us something on the new unrevealed shape mechanic? 👀
Will Shapez 3 be 4d?
From the comments I gather that wires will come “at some point”; can’t wait for that. Designing MAMs was what really kept me coming back to [shapez.io](https://shapez.io) (that and the modding scene!)
Do you think a universal MAM will be sth that’s possible with your planned layer of automization again?
Do you expect the “fight against the computer” to be at a later time than in shapez.IO due to better optimization or will it set it earlier due to 3D-shenanigans?
Could there possibly be VR support in the future? 🤩🌌
No thank you