I don’t know if I should laugh or cry lol

20 Comments

  1. Aim assist so extremely overpowered it might get you killed. Imagine being in a gunfight and your aim locks onto someone who isn’t a direct threat

  2. Douglas1994

    Both, it’s so unbalanced it’s literally a joke.

  3. GuyWithBrainPain

    The amount of times someone kills me (MnK) without missing a single bullet after a 0ms lock on my face is getting ridiculous. I genuinely can’t tell if they’re hacking or just on controller anymore

  4. RogueSingularity

    Nerf aim assist or give it to KB&M players, too.

  5. Jesus_COD

    “*I don’t know if I should laugh or cry lol*” same man, same

  6. mr_nweke

    I think at this point they should just separate the inputs.

  7. putsomewineinyourcup

    Tried my ancient Xbox 360 controller yesterday as well and it truly makes you not need to use the right stick in close quarters. I was killed pretty often with it, but I can imagine how powerful this cheatinput is in the hands of seasoned controller players, it’s insane

  8. Ok, but let’s talk about those horrendous filters, and you filming with a phone while on a PC…

  9. Tiny_Chain_4522

    Another Aim assist post. Must be Friday

  10. Anomalistics

    LMFAO. This clip summarises aim assistance perfectly.

  11. optimus_solo

    The game is an absolute joke with the current state of aim assist.

  12. milame_gia_prafit

    If there ever was a 5 second clip to sum up COD’s aim assist this is the one.

    fucking lmao

  13. Necessary-Equal-3658

    You guys really are just shooting yourselves in the foot over this.

    All you’re doing is promoting the β€˜abuse of AA’ as you call it, meaning more people use it that’s all.

    You promote the use of ReWASD to cheat thinking it will lead to a change on AA, when all that will happen is the software gets banned. Selfish behaviour like that really only punishes those that use it for legitimate purposes, such as those playing with a disability.

  14. bebopr2100

    As an aim assist user: this is NOT an actual representation of how it works. Yes, you can see early in the tracking that there was pull from AA but he clearly corrected to keep tracking. Can you track thru walls with AA? That is true but you have to be a player that plays long enough to notice when it happens. Also, same with high alert, it activates when you are inside a building if you are close enough to a wall and someone looks at that wall from the outside. Usually helps to know from which side of a wall they are pushing.

  15. BoosacNoodel

    If only it were possible for me to have 0 ms reaction time like controller players πŸ™

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