Hello Everyone. I was thinking of some firing range ideas and thought I’d mock them up to get the communities feedback.
#Firing Range Ideas
– Damage indicators and hit box damage listed in killfeed style text
– Total Damage Statistic
– Damage indicators near reticle
– Distance indicators near reticle
– The ability to edit loadouts/gunsmith without leaving the gunsmith
– Dummy settings based on pre-determined game types
– Allow dummmies to move continuously without changing locations
– Allow dummmies to be set to certain distances
**Honorable Mentions**
– The ability to preview store weapons in firing range
>> Which if I recall correctly, was actually possible for a while because of a bug. So there is precedent for this.
– Improved lighting
– The ability to utilize tactical and lethals in firing range to practice cook time and determine splash and direct damage
2 Comments
Hello Everyone. I was thinking of some firing range ideas and thought I’d mock them up to get the communities feedback.
#Firing Range Ideas
– Damage indicators and hit box damage listed in killfeed style text
– Total Damage Statistic
– Damage indicators near reticle
– Distance indicators near reticle
– The ability to edit loadouts/gunsmith without leaving the gunsmith
– Dummy settings based on pre-determined game types
– Allow dummmies to move continuously without changing locations
– Allow dummmies to be set to certain distances
**Honorable Mentions**
– The ability to preview store weapons in firing range
>> Which if I recall correctly, was actually possible for a while because of a bug. So there is precedent for this.
– Improved lighting
– The ability to utilize tactical and lethals in firing range to practice cook time and determine splash and direct damage
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Bonus: TIL you can download the hitmarker font from the official call of duty branding page.
https://brand.callofduty.com/typography/typeface#the-typeface
Also the damage values don’t match warzone values pretty sure. For example the Katt won’t one shot down the dummies