It was actually nicknamed “widow maker” because of how sudden and unexpectedly the increase of power was when the turbo engages, making the car really hard to control at this moment. This is indeed a great detail, never noticed!
EightSeven69
the way these fuckers modeled the cars is *insane* mate. There’s even realistic engine breaking…like the fucking RPM of the car *matters*! You only see that kind of thing in racing games for god’s sake, yet they put that into Cyberpunk…
I feel like the reason the game was so broken initially is not because they cut many corners, but because *they cut so few* corners, but then didn’t have time to properly take all the turns and needed to redress after crashing through a few trees
othercargo
I enjoy the cars in the game but hate how all off them backfire like there tuned to run rich as hell. I like an occasional backfire but every shift like damn.
3 Comments
It was actually nicknamed “widow maker” because of how sudden and unexpectedly the increase of power was when the turbo engages, making the car really hard to control at this moment. This is indeed a great detail, never noticed!
the way these fuckers modeled the cars is *insane* mate. There’s even realistic engine breaking…like the fucking RPM of the car *matters*! You only see that kind of thing in racing games for god’s sake, yet they put that into Cyberpunk…
I feel like the reason the game was so broken initially is not because they cut many corners, but because *they cut so few* corners, but then didn’t have time to properly take all the turns and needed to redress after crashing through a few trees
I enjoy the cars in the game but hate how all off them backfire like there tuned to run rich as hell. I like an occasional backfire but every shift like damn.