They could have literally shown me the footage from the previous game and wouldn’t have been able to tell the difference.
unabletocomput3
That’s genuinely impressive. If it took this little time to get something working on pc I wonder how long it’ll take to make a full emulator for ps4 or ps5 since they both use x86 based CPU’s.
Edit l: not emulation, just the game running natively on pc from a data breach
neilgraham
PS5 Emulator?
WhoDatSharkk
Only if they release this soon on pc 😔
notthatguypal6900
I can see that extra $200 million difference.
Ok-Transition7065
Wait the menu screen are just objecta in front of a camera!!!!!
DR_DREAD_
Reminds me of when I played Garry’s mod without the Source textures
RyticulaMoff
I’m not wondering if porting this game to Linux or FreeBSD might be an easier task since SM2 was primarily developed with PS5 in mind, and PS5 runs a version of FreeBSD as its operating system. Maybe the big hurdles in porting the game over is simply due to the game not being developed with Windows in mind. It could be far easier to run this on a full-AMD setup running a distro of Linux or an install of FreeBSD on bare metal, as I’m seeing quite a lot of hitching.
11 Comments
[deleted]
They could have literally shown me the footage from the previous game and wouldn’t have been able to tell the difference.
That’s genuinely impressive. If it took this little time to get something working on pc I wonder how long it’ll take to make a full emulator for ps4 or ps5 since they both use x86 based CPU’s.
Edit l: not emulation, just the game running natively on pc from a data breach
PS5 Emulator?
Only if they release this soon on pc 😔
I can see that extra $200 million difference.
Wait the menu screen are just objecta in front of a camera!!!!!
Reminds me of when I played Garry’s mod without the Source textures
I’m not wondering if porting this game to Linux or FreeBSD might be an easier task since SM2 was primarily developed with PS5 in mind, and PS5 runs a version of FreeBSD as its operating system. Maybe the big hurdles in porting the game over is simply due to the game not being developed with Windows in mind. It could be far easier to run this on a full-AMD setup running a distro of Linux or an install of FreeBSD on bare metal, as I’m seeing quite a lot of hitching.
Wow
Who cares.
Bad game.