Thats really the worst thing about it. Stims aren’t worth running, shock sticks could be good but aren’t, the mines would be nice if they stumbled hordes or did decent % damage to zombies but they don’t, smoke grenades certainly exist and thats all they do lol. I could see the scanner nades buffing your damage against marked zeds in zombies for a second or two, but I don’t even think those are in zombies. Theres a lot of stuff they could do but haven’t and nerfing decoys won’t make them any less popular.
NoFlaccidMint
I love the decoys, but I also don’t mind the nerf.
I’m curious tho, how exactly would they buff the other tacticals to want us to use them more? I know the tear gas was also nerfed since that was a clutch for the Act 3 boss.
4 Comments
Only noobs care that much about decoy nerf lol
I’m a noob and yes I’m mad about it 😂
Thats really the worst thing about it. Stims aren’t worth running, shock sticks could be good but aren’t, the mines would be nice if they stumbled hordes or did decent % damage to zombies but they don’t, smoke grenades certainly exist and thats all they do lol. I could see the scanner nades buffing your damage against marked zeds in zombies for a second or two, but I don’t even think those are in zombies. Theres a lot of stuff they could do but haven’t and nerfing decoys won’t make them any less popular.
I love the decoys, but I also don’t mind the nerf.
I’m curious tho, how exactly would they buff the other tacticals to want us to use them more? I know the tear gas was also nerfed since that was a clutch for the Act 3 boss.