Learn more about NVIDIA Reflex, Counter-Strike 2, and GeForce RTX 40-series: https://www.nvidia.com/en-gb/geforce/campaigns/frames-win-games/counter-strike-2/
Checkout NVIDIA’s steam post for more details on getting the lowest latency in Counter-Strike 2:
https://steamcommunity.com/sharedfiles/filedetails/?id=3039023209

0:00 – What is input latency?
1:40 – How to measure input latency
2:37 – Fullscreen VS windowed
3:17 – Testing with a camera
4:05 – LDAT unit
5:28 – CS2’s latency – Muzzle flare VS flashing box
7:43 – LDAT VS RLA – Testing the peripherals
10:03 – Mouse testing
15:48 – Monitor testing
18:36 – Graphics settings (Fast PC)
19:13 – Graphics settings (Minimum spec)
21:00 – Nvidia Reflex
22:43 – Vsync, Gsync, Freesync
24:33 – Summary

A decent way to start latency testing of your own:
setpos 1503.491211 201.031555 -180.656647;setang 39.060200 -91.959137 0.000000;fps_max 0;sv_cheats 1;sv_infinite_ammo 1;host_timescale 4

#FramesWinGames
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44 Comments

  1. But what about input latency from your eyeballs to brain to finger?

  2. So, cs2 has fixed the early issues with inconsistent latency times then?

  3. 13:20 As a side note: when using gyro input and flick stick for playstation 4 controllers on steam input, be sure to use a wired cable. When I tried wireless, the input lag was extremely noticable due to bluetooth delay, or at least to me. If you want an idea for a continuation for this video, I think it'd be interesting to see how controllers stack up to keyboard/mouse.

  4. As someone who has had to change the refresh rate on two friends' monitors because they never changed the setting i've got to say: spreading the word is important. CHECK YOUR MONITOR SETTINGS, PEOPLE

  5. I never believed wireless would be a good alternative for gaming due to the much higher input delay it comes out (even back in the early 2010s, it was lower than its ever been, but you could notice a difference).

    I went with a Razer Viper Ultimate from like 2017 or 2018, and although I didn't believe it at first, the wireless speed absolutely feels close to being wired. It's probably still not perfect if you go through all the testing, but having it feel so responsive while not worrying about a dumb wire being blocked under my monitor was a huge improvement.
    If you're like me and still don't like Razer for their shit proprietary software, I hear Logitech's version of these mice are on par and worth the money, but even having a 5+ year old mouse, this thing has been well worth the money.

  6. Fantastic info, thanks Phillip! Did you get a change to test latency on Fast Sync? I usually turned that on when I played older games to minimize tearing without VSync, wonder how well the latency stacks up

  7. regarding the last part of the video, when i played at any of my friends houses i would always complain that the tv we were playing some console game had horrible input lag, and tried to enable game mode or something. some no name tv didnt even have one, and on a lg it was increibly hidden

  8. I played CS:GO in fullscreen windowed and had no problems whatsoever. it was because in fullscreen OBS couldn't pick up the game, and the alt-tab delay was massive

  9. The weapon sway probably also adds to the illusion of increased latency, I remember turning it off in css for it to feel/look more responsive

  10. i thought you could set mouse click to the setang command to change it instantly?

  11. Revise the "Vsync" myth! Watch battlenonsense which already did this way before in many other games.

  12. YESS an LDAT, maaan would I love to have one of those, such a cool piece of tech to have around

  13. CRT's are still superior to modern monitors, with no input lag. Except the huge amount you get from converting digital signal to analog since no graphics cards since Nvidia 900-series have had analog outputs 😂

  14. Can you use the LDAT on a CRT monitor? I have a fairly nice Philips CRT that I can run at 1920×1440 at 85Hz. It feels so buttery smooth because there isn't the sample-and-hold method used on digital monitors. I don't know if that means there is less "real" latency but I'd love to see someone do a proper CRT test with an LDAT. A Trinitron-based CRT would be the best to use for a test.

  15. Love how Nvidia keeps sponsoring these tech-y informative ads even if it's to their benefit. Win-win.

  16. There is this software called PresentMon which measures input latency purely in software. I use it to make sure my own software isn't introducing unnecessary input latency. Would be nice to see a comparison against the hardware measurement to see how reliable it actually is.

  17. im in shocked. for years ive been using the usb ports directly on mobo because is better. i even went out of my way to put my mouse cable on the VR ready port too.
    idk i just cant believe it. im stunlocked. I wonder if something like USB Trace or similar software shows the shorter paths, never used those softwares so idk.

  18. Those people saying cs2 has an input lag problem can now hold the title for having the most incorrect opinion ever.

  19. i can relate to having the phobia of touching computer monitors. the world doesn't understand our pain

  20. When I recorded my 240hz monitor with a 240 fps cam and tested different overdrive settings the main difference between them was that at lower overdrive levels a new frame often looked transparent. The white object that I used for testing was often grey the first frame it was visible and turned white in the next frame. With the highest overdrive level this still happened sometimes but a lot less often.
    I'd assume that the transition from black to grey is already enough to trigger the LDAT.

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