Cities: Skylines 2 devs warn players of performance problems: ‘we have not achieved the benchmark we targeted’

10 Comments

  1. Littlestan

    *slaps DLSS*

    You can fit so much unoptimization in this bad boy!

  2. sijedevos

    Well at least they acknowledge it unlike Starfield for example

  3. RichSeat

    Well that was one of my most anticipated games this year. I guess I am not surprised that it also lacks optimization. I will get it when it is fixed. Or never, we’ll see.

  4. I’m more worried about stability.
    My pc is still probably good enought to run it but an unstable game cannot be enjoyed by anyone.

  5. Am I the only one who feels conflicted by being both mad and sympathetic towards the dev team. Mad cz they had 10 years and they still can’t fix issues as a gamer I find it frustrating. And sympathy cz I work in IT industry and know how these things go.

  6. sksauter

    “We want the money now, not later, but you will get the game we promised later”

  7. DeNoodle

    Seems like lots of people think that performance is just about optimization, and that optimization is just a matter of figuring out better code. This may only get you so far; sometimes there are actual limitations in mathematics and classical computing that cannot be overcome with clever approximations or lossless short-cutting.

  8. Brolafsky

    I wonder just how F-‘d I am with 64gigs of ram, an i7 11700kf but a 6gb 1060.

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