GAMEPLAY

\-60 minute time limit that ramps up in difficulty. Near the end, the “Aether Storm” will push you towards the exfil. You can still survive in the Aether Storm, but will take damage.

\-Extraction-type mechanics where you can extract with something like a perk can and spawn in with it the next game. Heavily emphasis on this.

\-Map takes place in Urzikstan, utilizing the Las Almas map (albeit with different terrain).

\-24 players in total, 6 teams, strictly PVE. There appears to be some form of assimilation mechanic that could be up to 6 players. –

mimics, abominations, hellhounds, mangler, disciples, maybe kransy soldat return. “Mega abominations” exist, however could be replacing normal abominations. “Gorm’gant” is a new enemy who seemingly is a boss.

\-Zombies and human AI will be around the outskirts. Near the middle, there will be tougher zombies. “High Threat Zones” also exist on the map.

\-Human AI are in three tiers: mercenary, mercenary specialists, and warlords -“Armored Convoys” will appear around the map

\-The stronghold system from DMZ/Warzone is back, with there being a normal stronghold and an “infested” stronghold, alongside “aether nests”.

\-killstreaks are coming back; sentry gun confirmed

\-“Harvester Orbs” are killable orbs around the map

\-Contracts are present -Pack a punch tiers 1-3 and weapon rarities will appear

\-Mystery box, pack a punch, ammo depots, wall buys, and buy stations will come back. Items can be found around and sold, including zombie flesh

\-Described as being “extremely difficult

\-Schematics system allows for permanent and temporary upgrades

\-electric, fire, frozen, and brain rot elementals are coming

\-Finishing moves can be performed on zombies

\-4 camos per gun; there is a mastery camo

\-Deadshot, Speed Cola, Quick Revive, Juggernog, Elemental Pop are returning

\-Healing Aura and Aether Shroud are returning

\-Ray Gun returns, possibly the DIE machine and the CRBRS

\-Monkey bombs return

STORY

\-Viktor Zakheav invades Urzikstan between mw19 and mw22 and grabs vials that the Requiem heads had stashed. He accidentally starts an outbreak after throwing one. Task Force 141 and the CIA are part of “Operation Deadbolt”, alongside Ravenov and SSO Greene.

\-Terminus Outcomes is a new PMC hired by Zakheav that is led by Jack Fletcher.

\-Story is told through missions, likely a la DMZ’s. After a set of missions are complete, you are sent into a special mission that loads you into a “submap” that leads into another chapter. There are three of these chapters, as well as cinematics after each chapter. Some mission names are “Resort, Ranch, APT, Dam, Port” and “Chemical”

compiled by [(1) Margwa International on X: “RT @MargwaNetwork: Everything we know about #MWZ before #CODNext GAMEPLAY -60 minute time limit that ramps up in difficulty. Near the end…” / X (twitter.com)](https://twitter.com/MargwaBot/status/1709827686133330312)

4 Comments

  1. ExpectingThePrestige

    Well that’s how we like zombies , extremely difficult, convoluted with no story line !

  2. BigDaddyKrool

    As a DMZ player, it’s going to be so fun seeing people confused by many of these mechanics when it’s been my normal for the whole year.

  3. If this succeeds, Round Based may be doomed after 2024 because it takes less resources to port DMZ Zombies into the new WZ map.

    I’m happy for DMZ/WZ players if they love it, but this is a kick in the teeth to Round Based players, especially after VGZ.

Write A Comment