TIL you can take down almost every CyberPyscho within 10 seconds (any difficulty)

20 Comments

  1. JMLMaster

    As long as you don’t come across the hefty-boi Cybers, you can do this to every other enemy in the game, provided you have 8 ram and a Memory Wipe. Makes running Boss-fights on Very Hard an absolute cakewalk.

  2. Dis7urbios

    Yeah, most of them you can actually sneak behind them without even triggering them in the start.

    Personally I just think it kills the fun out of these encounters but it’s always a good option to have for the people that don’t really care and just want to do it fast.

  3. Hakunamateo

    No need for memory wipe. Cripple movement works

  4. ONE_FOR_pALL

    I just keep hitting them with my dildo

  5. I knew you could grab some of them, but damn.

  6. HaikenRD

    works with cripple movement before 2.0 now it’s just memory wipe.

  7. Ninja_Lazer

    The new Sandy (apogee?) turns them into jokes.

    You can just sprint at them (dash if you got it), circle around and choke them out in 2.5 seconds.

  8. Yeah, if ur a netrunner you can also just spam some Synapse Burnouts at some points. 2nd half of em were literally like 5 sec encounters and that QH happens to be non-lethal too

  9. SnooSketches3386

    Does this work with deafen? I know queuing hacks after deafen won’t initiate a trace, as with memory wipe…

  10. AndrewOG420

    Your supposed to be a better merchant than even David was makes sense lore wise tbh I mean the trailer has us piecing up DeShawn we can’t even do that in game bro

  11. Cruisin134

    jump on there head, use system shutdown, and a few other ways. personally i like the challenge of a good bossfight cyberpsycho V. cyberpsycho

  12. I mean MaxTac already showed how to take em down in seconds. Netrunning is way too overlooked, hope more people try it.

  13. DMRod501

    I legit don’t feel the game is hard even on very hard
    I did a 20 body, reflex and tech run for phantom liberty
    Focused on lmg shotgun and hmg all the hp all the adrenaline perks and all the edgerunner tech perks with a little on the dash perks
    With sandevistan
    I died like 2 times in total whole playthrough of dlc
    And about 10+ to gravity cause I got too much enjoyment from the charged jump legs

    Only difference I see from “netrunner op” and my run is the amount of fighting actually happens, results are the same, I don’t die but they do, so netrunner isn’t op at all lol

    (Also sandevistian makes all psychos trivial imo anyway)

  14. Now, how do I do this with a sandevistan installed? Obviously sneaking, but can we install a Memory Wipe monowire hack?

  15. BigSaltDeluxe

    I found put that they will go down without dying if you deal enough damage and don’t finish them off, so I started to chuck knives. They’re extremely good in 2.0, at least on normal difficulty. Anybody use them on V-Hard?

  16. teh_201d

    Back in the day we would drive straight to the dumpster as soon as Watson unlocked to get Bartmoss’ deck. Then we’d run around system-resetting gonks left and right. Good times.

  17. Suspicious_Trainer82

    Electric launcher works for this too. Stun them and short out their cybers, then get behind them for the non-lethal takedown.
    I imagine emp grenades would work too but I haven’t personally tested it.

  18. Iymrith_1981

    I found that hacks which are normally fatal also don’t work as intended on them either

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