Thought I got pre-fired to hell… turns out, some rock textures appear to be one sided? Only explanation I can think of after luckily getting a killcam for once. See when I jump (and can’t see the enemy) vs Killcam and enemy can see me perfectly.

6 Comments

  1. notsociallyakward

    You know, my squad has had a lot more difficulty vaulting over rocks lately. It’s like there’s an invisible barrier in the way. I wonder if this is why.

  2. ThisMrNiceGuy

    I put this on the servers. On your screen, you died pretty instantly. Three kill cams have already been determined to be around 1.25x faster than the actually gameplay and it still took more than a second for him to kill you. I think you got packet bursted to hell.

  3. sexymuffindagod

    Shit servers, low ttk, and he was pre-aimed. Nothing you can do about it. A good reaction time is 250ms, add your 200ms to ADS and you’re pretty much dead at that range.

    Try not to read too much into your deaths in this game. It’s not a well designed shooter for skill expression. A bunch of deaths are simply bad luck like you experienced here.

  4. LgDietCoke

    You can see the top of his head when you jump.

  5. It’s always best to peak yo the right in COD games. That might be a lot of the reason for your enemy seeing you clearly, but you not seeing them much before It’s too late.

  6. Correct answer here. The camera is off centre in call of duty. This is due to the right-side head lean when ADS. If you watch pro advice videos from CDL they’ll inform you to always peak on your right side to expose less of your body.

    He had a POV advantage while you were at a disadvantage.

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