Scaled I think the simplest answer would be to have a perkaholic gobblegum spawn somewhere on each map, but there a lot of other directions it can go too. I honestly wish that the wisp Easter egg on revelations applied to all the maps instead of just the one.

10 Comments

  1. Alahalla

    It just needs to be adjusted to the challenge the game provides.

    Like what they did with all former rewards:

    Bo3, mostly easy EE -> Simple Reward
    IW, mostly harder EE-> Strong reward
    CW, all easy, except for 1 hard EE -> Middle Reward

  2. Assured_Observer

    Starting with a perkaholic, no matter the game is already too much imo.

  3. RedArmyHammer

    The great War map like BO3 should’ve ended.

  4. ItsMrDante

    Honestly something like the RK5 starting pistol would be appreciated. Because of that RK5 I’m done setting up, opening the map, get PAP money, get every part in the map and opening PAP before I want another weapon.

  5. Gr3yHound40

    IW’s director’s cut is gonna be damn hard to beat for a super ee reward since it gave all perks every map, 25k at the start, added wonder weapons to the magic wheel, made every weapon in the wheel upgraded once, added the hardest boss in zombies as an endgame fight, and added new content like perk jingles unlocked for lobby music by completing a secret challenge in every map. IW managed to not only make the reward feel worthwhile in the gameplay, but they also managed to add *actual* endgame content for hard-core fans to push for.

    I’ll tell you what it DOES need though: togglability. Something that IW *also* featured. Going forward, instead of thinking of ways to constantly outdo each other, I think this model should be used at least as a basic reference for how to do endgame rewards *right.*

  6. Blutz101

    Maybe like 2 free gobble gum roles per round?

Write A Comment