VIGILANCER 2099 – third person cyberpunk bounty hunting gameplay

18 Comments

  1. ImportantPainting

    Been following your game since you first started posting in like 2018, really cool to see how much progress has been made. Would be nice to see some more NPC variety but I love how much this reminds me of Prey 2

  2. FrankySouth

    Looks cool! One point though, I find the wobbly camera while running and walking very distracting. Would be a nice feature to turn that off.

  3. PopeOfDankism

    Can’t wait till it releases, looks awesome man

  4. I’ve been waiting for this game for so long, but I hope it’ll be more original. This is literally Prey 2. Even the teleporting enemy is the same.

  5. powerhcm8

    Were you inspired by Prey 2? The game that never came out. Something here remind me of the trailers they released. And it was also a bounty hunting game in a cyberpunk setting, but in that case it was a space station.

  6. shewel_item

    I like the very end. I was fooled for a second to think it was genuine daylight at the end of the tunnel.

    One complaint, though, I don’t think anyone else is going to comment on: the main char’s headgear is *meh*; a full coverage one would be better, but I didn’t get a good enough glimpse at the entire rig.

  7. Why are the robots so tall. Seems like we’d want them a little less intimidating? Also why so many robots and so few people. Lastly it feels like you’re just running hallways and doesn’t feel like an expansive world after the first 30 seconds or so.

  8. justletmetypedammit

    *TOTALLY* love this, the atmosphere and environment is on point! The alleyways feel claustrophobic in a good, urban-sprawl sort of way and the lighting is really nice.

    Sort of makes me sad we never got Star Wars 1313, bounty hunting in grimy city environments is always one of my favorite game setups haha

  9. Getting some Prey 2 vibes. And thats one hell of a good thing! Hyped!!

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