
Game is still in development, so it's messy and features aren't fully developped yet, but it's a pretty neat preview of my progression so far!
Because there is no tutorial yet, here are some important tips :
- You need to assign an employee to a vehicle before operating it. Employees can be assigned during the Huddle, which happens at the start of a shift. The employee you create at the beginning is automatically assigned to the Scoop parked on the ground level.
- Vehicles need to be assigned tasks (bottom panel when you select a vehicle). Some tasks require a single click (such as drilling), but some tasks require two clicks (such as mucking : you must select the area where you want to retrieve ore, then the area where you want to dump it)
- Simbas are used to drill stopes, and Jumbos are used to drill rounds. You can design stopes and rounds using the buttons at the bottom panel. Rounds are always located at the end of a tunnel, while stopes can be interactively drawn between two levels.
- Both stopes and rounds can be loaded with explosives once fully drilled (again, there's a button at the bottom panel). At the end of a shift, you can blast them, resulting in a bunch of loose ore ready to be retrieved.
- Scoops can retrieve ore (mucking) and dump it at Remucks, Loading Bays (if there's a Truck parked in the Loading Bay), the Stockpile or at a Skip Feeder.
- There is currently two ways to produce gold : At the end of the shift, a maximum of 2500 tons of ore from the Stockpile is automatically processed, resulting in onces of gold that you can sell whenever you want. The other way is to dump ore into a Skip Feeder, which will trigger the skip from the shaft who'll go up and down and collect the ore and return it to the surface.
- Trucks can haul ore from Loading Bays to any "dumping" destinations (same as the Scoop, except it can't dump it into another truck/loading bay).
- Bolters are needed to "repair" (to add ground support) rounds that have been emptied, or tunnels that are damaged. Once the round is fully supported, another cycle of drilling/loading/blasting/mucking/supporting can begin.
In the future, I entend to :
- Employee stats will have an influence on the quality and safety of the work they do.
- Safety stat is there for a reason : I entend to add mechanics where employees can potentially hurt themselves or cause disasters such as a fire or vehicle on vehicle collisions.
- I entend to add disasters : Flooding, fire, rockfalls can that potentially kill employees, etc.
- A risk vs reward system and a fluctuating market. Decisions need to be taken, and as the General Manager, compromises need to be made during hard times, which may involve ruining the mood of your employees for a while.
- I entend to add a ventilation system (with temperature : the deeper you go, the hotter it is, and some employees might hate it), as well as a piping system for underground backfilling, and also more stoping variation (drilling upwards for example).
- I entend to add complexity regarding the geology. Defining the ore body will give you a better understanding of the physical properties of the surrounding rock, influencing the outcome of stopes, as well as a much better grade accuracy.
- And so much more!