Fascinating PS5 Sales Estimates Peg Ghost of Yotei as a Triumph 1

Alinea Analytics has returned with more insight into the industry, based on its own proprietary methodology.

Some sources say this data is relatively reliable, others point to errors within its results that demand more scrutiny.

I think it’s interesting, assuming we all understand we’re looking at estimates and not official data.

But the latest report from analyst Rhys Elliott is particularly pertinent, as it focuses on first-party PS5 games from the past year.

There are some big hits here, as well as some misses, so let’s break it down:

It’s worth underlining that this data only accounts for the PS5 platform itself, so PC sales of Death Stranding 2 and Marathon are missing. MLB The Show 26 is multiformat as well.

But reading through Elliott’s analysis, the takeaway here is that Ghost of Yotei is performing tremendously well, and has seen its sales tail extended by smart and timely discounting.

It sounds like MLB The Show 26 is trending a little softer than last year’s game, but that could just come down to fatigue or a general softening in interest in baseball at large right now.

Saros is the big worry: Elliott says it should continue selling with discounts et al, but that it’s unlikely to break even at this point. That’s a real concern in this environment, assuming the estimates are accurate.

Here’s how PlayStation Studios games from the past year have sold on PS5 (@alineaanalytics estimates)

Ghost of Yotei has been a resounding success for Sony since launching exclusively on PS5 back in October. It’s amassed 4.8M copies sold, generated almost $350M in revenue, and… pic.twitter.com/osRt9q2RVO

— Rhys Elliott (@superhys) June 11, 2026

Marathon also looks like it’s completely failed to connect on consoles, although PC sales should be picking up most of the slack. I wonder if Sony is concerned that it’s failed to convert customers of this title to the PS5, despite owning the studio.

Again, these are only estimates, but it shows me that people are hungry for PlayStation’s big cinematic single player games first and foremost. Looking at this, is it really a surprise the company is doubling down on titles like Marvel’s Wolverine?

I suppose God of War: Sons of Sparta will probably end up being profitable given it was made by a small indie team, but Elliott predicts revenue in the region of $4 million for this. Yes, it adds variety to the PS5’s catalogue, but it’ll barely be a footnote on Sony’s balance sheet.

Anyway, these are interesting estimates. Are you surprised by the sales being touted here, or does this look largely how you’d expect it to? Let us know below.

Sammy Barker

As the Editor of Push Square, Sammy has over 15 years of experience analysing the world of PlayStation, from PS3 through PS5 and everything in between. He’s an expert on PS Studios and industry matters, as well as sports games and simulators. He also enjoys RPGs when he has the time to dedicate to them, and is a bit of a gacha whale.