6 months ago I posted the very first day of development for my CS2 Zombie Mod project.

After that life kinda happened. I went to India, had a ton of work, some health issues, started learning Blender, and overall stopped working on the project for a while.

But recently I finally got back into development again, and since a lot of people kept messaging me asking how the project is going, I thought it was time to finally post an update.

Also pardon my microphone and English in the video 😅
I didn’t really have a script and was mostly freestyling/talking while showcasing things, so hopefully it’s still listenable.

Current progress includes:

  • Multiple zombie classes
  • Human classes
  • XP + leveling systems
  • Persistent class selection/defaults
  • Unlockable abilities
  • Classic zombie mod sounds
  • Infection systems
  • Bot testing support
  • Command system for class selection/testing

One important thing:
I’m not trying to make a 1:1 copy of old CS 1.6/CSGO zombie mods. I want to keep the classic atmosphere and feeling, but add my own twist with progression systems, abilities, unlocks, and class variety.

Also yes, the footage is on Dust2 😅
Right now I mainly test with bots and bot spawning on custom maps wasn’t cooperating with me, so Dust2 became the testing map for now.

Still very early and a lot is placeholder/WIP, but development is active again.

Would love to hear ideas/suggestions from old zombie mod players.

EDIT: I hope the video will play, It's 1GB so let's see how will Reddit handle it 😀