
For those of you who listened to the first release of Inside CODM, featuring Jeff Gullett, Head of Development, you would have heard Ferg ask about the state of Zombies and its future.
Jeff’s response was far from what a lot of us wanted to hear. The jist of it was “we don’t want to use resources to work on Zombies as the community doesn’t really play it versus other modes”. Okay, that’s fair. But, shall we maybe bullet point why?:
– The last update Zombies had was in 2021, which was the release of Undead Siege
– The original mode (Shi No Numa) released in November 2019. This was removed in 2020, and added back late 2022. There was no content update, in fact, you removed some buffs people paid for (OGs will know the HG40 – Lava)
– the optimisation is terrible. What feels like a 30 FPS cap, awful audio cues, and poorly-designed “mini bosses” as well as rounds not scaling the way us OG Zombies fans have instilled within us, it was poor overall.
Activision, Timi, u/COD_Mobile_Official , please see this. We LOVE Zombies. But, what is currently in the game is NOT what we wanted. We want it better optimized, we want to FEEL that OG experience, which I know you’re aware of as most MP maps are from BO1-BO3, MW2 etc. – we want an expansion of maps, we want Easter Eggs. We want the ACTUAL points system. The ACTUAL Pack-a-punch mechanics. I know it’s not something you can’t work on overnight, but the excuse Jeff gave is not good enough. We don’t play it because it’s simply not good content in its current state.
Thanks for listening.