Justin AdaptiveTrigger Gordon







Arc System Works recently released the version 2.00 patch for Guilty Gear Strive alongside the new DLC fighter, Jam Kuradoberi. This ended up being a massive balance patch that provided adjustments to the entire roster, as well as major mechanical changes such as the removal of Wild Assault.






The developers recently mentioned that a few issues have come up since the version 2.00 patch. It’s noted by Arc System Works that they are monitoring several matters and are considering possible responses.









Thank you to everyone who has been playing Ver. 2.00.


The development team is continuously reviewing the feedback we have received since the update’s release.


For these battle balance adjustments, we focused on reviewing the overall satisfaction and playability of matches while preserving the individuality of each character.


With that in mind, we are currently prioritizing our investigation into issues that affect the fairness of matches, unintended behaviors, and elements that have a significant impact on battles.


Specifically, we are focusing our review on the following items:


• A behavior where Happy Chaos can force the opponent into continuous blockstrings under certain conditions.


• Unintended behavior occurring by using Taunt in relation to the action restrictions after whiffing a normal throw.


• Differences in Counter Blitz pushback distance depending on the character.


• A Tension Penalty being applied when activating Counter Blitz.


We are currently reviewing these matters, including possible responses.


In addition to the items listed here, we will continue monitoring feedback received after the update.


At the same time, we believe it is also important to observe not only the initial reactions, but also how the environment and strategies continue to develop over time.


Any necessary actions will be carefully considered based on play conditions and changes in the battle environment, and we will share further information once decisions have been made.


Thank you for your continued support of Guilty Gear Strive.