My reasoning for this is that the map is very breathable, has a unique layout, and quick rotations.

Negatives: I don't think the map is perfect, the underground area under-mid can be abused for egregiously fast rotate for CT's and is basically a death trap for T's to take control of. I believe a fix could be only having it connect to one bombsite for quick rotations so it doesn't become shotgun alley, and T's only have to clear one side down the ladder, as well as just making the underground area a little wider too.

Positives: I think bombsite A has potential to become the next Mirage B. Very well designed, and deliberate angles. I also believe B site can be tightened up a little bit to make more palatable to take but it's definitely doable. I also believe another benefit of this map is also the theme. Golden has a clear traditional Japanese architecture influence and will gladly satisfy a large Asian audience, which is rapidly expanding.