Mario Tennis Fever 1.0.2 update

Nintendo and Camelot just sent out a new version 1.0.2 update for Mario Tennis Fever.

Many different balance adjustments are available. Aside from making changes to characters, some Fever Rackets have been impacted. There are a few other tidbits to the patch as well.

Here’s the full rundown:

Mario Tennis Fever version 1.0.2 update patch notes

Changes to Character Specifications

Changed specifications of some characters.

CharacterChange(s)Diddy KongSlightly increased the strength of shots and serves.Dry BonesThe distance the ball can be hit back stably from has been increased slightly.Slightly increased the ability to aim for the sidelines.Baby PeachThe distance the ball can be hit back stably from has been increased slightly.ToadThe distance the ball can be hit back stably from has been increased slightly.Shy GuyThe distance the ball can be hit back stably from has been increased slightly.Donkey KongThe distance the ball can be hit back stably from has been reduced slightly.Made it so you start running a little later when moving.The motion extended significantly beyond the hit detection area while moving left or right, so his motion has been adjusted.Petey PiranhaThe distance the ball can be hit back stably from has been reduced slightly.Made it so you start running a little later when moving.RosalinaThe distance the ball can be hit back stably from has been reduced slightly.WigglerThe distance the ball can be hit back stably from has been reduced slightly.

Changes to Fever Racket Specifications

Changed specifications of some Fever Rackets.

Racket NameChange(s)Golden Dash RacketEffect period has been shortened from 12 seconds to 8 seconds.Metal RacketEffect period has been shortened from 10 seconds to 8 seconds.While the effect is active, you are now able to defeat Spinies from the Spiny Racket.Star RacketEffect period has been shortened from 10 seconds to 8 seconds.While the effect is active, you are now able to defeat Spinies from the Spiny Racket.Magic RacketEffect period has been shortened from 15 seconds to 12 seconds.If the racket is already a Frying Pan, the motion of it transforming into a Frying Pan will no longer occur. (You still take damage to your HP.)Ghost RacketEffect period has been shortened from 15 seconds to 12 seconds.For lobs, the time for it to disappear has been lengthened by 0.5 seconds, giving you slightly more time to see the trajectory of the shot.Inky RacketThe time from when ink gets on the screen to when it starts dripping down has been cut in half.

Changes to Shot Behavior

Made an adjustment so sliding and leaping do not occur when you perform a charge cancel. (However, the behavior remains the same as Ver. 1.0.1 for multiball.)

Other Changes

Fixed a bug where ratings were not being adjusted on the last day of each month at 5 P.M. (Pacific time).Fixed a bug where the event would not proceed after the “In the Sky” battle in Adventure. Also adjusted it so the event will progress if you resume from save data following that point where the event does not proceed.Several other adjustments and fixes have been made to improve the gameplay experience.

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