Game distribution and marketing have evolved dramatically, especially for mid-sized independent studios. What would you recommend as the best strategies for distributing and selling games in 2026? What channels, partnerships, or approaches have proven most effective?

Aesir Interactive: Distribution and marketing have changed massively in the last few years, and for mid‑sized studios like ours, the most effective strategy in 2026 is to think in “ecosystems” rather than individual platforms. What has worked especially well for Aesir is a mix of multi‑channel reach and community‑driven “first” visibility. 

On PC, Steam is still the anchor, but visibility now depends heavily on building momentum before the store algorithms kick in: wishlists, playtests, and creator‑driven awareness matter more than ever. The same goes for Kickstarter, which helped a lot to raise awareness for The Legend of Khiimori, which currently has over 260.000 wishlists on Steam.

For the console, strong relationships with platform holders and publishers remain essential. 

Ultimately, success in 2026 isn’t about choosing one big channel; it’s about the right mix of discoverability, credibility, and long‑tail community engagement starting early during production. That combination has been the most effective for us.