
– Ultra draw distance and better settings than any console on higher end PC's
– This is the "first video" covering the PC version (they're gonna milk this one)
– The key PC only advancements, AMD and Nvidia's ray regeneration/reconstruction
– RT lighting of the game is optimized to run even on low end GPU's
– The RTGI runs at 1/16th rays per pixel and RT reflection 1/14th the resolution, the denoiser helps clean up the image and helps the game run on a wide number of devices
– The boost from AMD/Nvidia regeneration was so massive that Alex could not believe at his first testing
– Standard denoiser can look flat in some areas, notably indoors, and miss contact shadows, with ray reconstruction a lot of indirect lighting is added/improved, grounds the scene better, contact shadows, grass etc all get lit properly
– Both AMD and Nvidia's regeneration work similarly and both provide a notable visual boost over PS5 Pro
– The difference can often look like turning entire ray tracing on and off
– Regeneration denoiser also helps improve stability and removes flicker seen on indoors
– Regeneration is akin to unlock "Ultra" quality lighting
– The catch is performance cost
– Reconstruction causes 14% performance loss on Nvidia and 24% on AMD cards using DLSS/FSR4 respectively
– AMD's method can also cause some pixelation on elements not seen in Nvidia's output
– Nvidia's reconstruction have some minor visual bugs, eg it makes rain disappear almost completely and can cause shadow maps to flicker