I joined the team as a Level and Environment Artist and gradually expanded my skills into technical and cinematic fields. It was a pilot project for our team, so not everything was perfect, but the technical growth I experienced there was enormous. Seeing the film win multiple awards, including several Telly Awards and a Webby Honoree, felt incredibly rewarding.
The Eternal Bridge Project
My main motivation for the Eternal Bridge project was to test myself. I wanted to see how much I had actually grown as an artist and how well I could create a conceptual, story-driven environment. At the same time, I wanted to push myself into lighting more, especially physically based lighting.
I find a strong inspiration in the medieval fantasy aesthetic, and I was drawn to something more grounded and monumental, like the early medieval castles and fortresses in Georgia and the Caucasus: massive, heavy, almost brutal stone structures with strict geometric forms, thick walls, built to last and to impress with sheer scale and solidity.
Another strong inspiration came from discovering Luminism, a 19th-century American painting style, best represented in the works of Albert Bierstadt. It’s all about the dramatic light and shadow contrast and the way light seems to radiate from within the scene. I wanted to bring this mystical and adventurous feeling into my fantasy world.
