
Fireteam: Dirty Bomb is a very grey mode. Many scoff at it, many say it was their favorite. I think that despite it's an incredibly fun and different mode when compared to your typical cookie-cutter Nuketown bullshit, it could be better. After giving it some thought, this is how I'd go about redesigning it
The Beginning Of The Match
The match would start with a little cutscene. Your Fireteam's chopper cuts across the sky. The camera pans from the engine, to your Fireteam itself, to your character's eyes. Your character blinks, and as they blink it transfers to first person. The chopper hovers above, and you abseil down with your secondary prepared. You land, check all your angles, and signal for your allies to follow. The chopper flies away as the game beings
Instead of everyone in the lobby being on the same plane, every Fireteam gets their own chopper that brings them to a random point on the edge of the map. Each chopper is relatively isolated, so all teams get a calm start to the game. All the choppers fly away as the game begins, so if you want you can watch the skies and see them all leave
Looting
When looting boxes, you approach it and press E. You crouch down and open it. From here, you see what the box contains, and choose whatever you like – Armor, Uranium, Pouches, Self-Revives, and a Scorestreak Radios with a little old green LCD screen showing the icon of the Scorestreaks themselves. There's a neat animation for looting all items. You can also look around for enemies. If you see one, just move and it'll cancel the animation of looking at the box
When looting enemies, everything is manually picked up so it doesn't catch you out in the middle of a gunfight
Calling A Scorestreak
When you call a Scorestreak, there's an animation for pressing the radio's button (Cold War got this quite well), and your character sounds genuinely annoyed as they order the Scorestreak from the stress of the combat
Priming A Bomb
When priming a bomb, you approach it. When you're stood near it, 1 of 4 little mechanisms will appear (1 for each member of the Fireteam). You add the cubes one-by-one, the mechanism moving them to the core of the bomb as you add them. There's a little old green LCD screen telling you how many cubes have been added. Once the bomb's primed, there's a little beep and a remote appears. Pick it up, and there's an animation for pocketing that as well. Just like looting boxes, you can also look around for enemies. If you see one, just move and it'll cancel the animation of priming the bomb
Detonating A Bomb
If you detonate the bomb immediately, you'll just die – so you'll need to run away first. Once you and your Fireteam are at a secure distance, you press the detonation keybind and there's a few animations for pressing the remote's button. The bomb detonates, and any enemies too close are killed by it and it adds to your killstreak making it all the more enjoyable
If you detonate it when you, your Fireteam, or enemies are still close but far enough to survive, the shockwave is powerful enough to send you rolling, and you stand back up
The Best Plays
There's 5 best plays instead of 1, and they get better as they go. 5 best plays sounds like a lot, but after a 30 minute game they'd be more enjoyable. Each player gets 1 best play. The perfect best play would be killing a few enemies, running off with the remote, and detonating the bomb without looking back
To those of you who've played Fireteam before, what do you think? I used the original mode as a foundation and just improved it's core features. I went for something more polished and dramatic, so the mode stands out from the rest even more
