
Rennsport is gearing up for a massive 2026. At a recent presentation in Munich, Director of Product and Experiences Kim Orremark laid out an ambitious roadmap focused on four core pillars: Driving, Racing, Gaming, and General Experience.
The overarching philosophy for the upcoming year is simple: Double the Content — Half the Price.
Here is a breakdown of what players can expect from the game as we move through 2026.
Table of Contents

Major Pricing Shift for the Deluxe Edition
When Rennsport finalized its retail strategy last year, it launched with Standard and Deluxe editions.
Now, the price of the Deluxe Edition is being reduced by 45%. This edition will continue to include all paid content packs through September 2026, including the Endurance and Touring Classics packs and the as-yet-unnamed September DLC.
For early adopters who already purchased the Deluxe Edition at full price (or the Diamond Founder’s Pack), the developers have said “compensation” will come in the form of in-game items, though the specifics have not yet been detailed.
Given the size of the price cut, this is likely to be a sore point for some players who supported the game early on. The Standard Edition price will remain unchanged.

2026 Content Roadmap: Classics, Le Mans, and Free Additions
The team is committing to monthly content updates, blending paid DLC packs with free updates for all players.
It’s worth noting these timelines represent a shift from earlier plans: Endurance Classics Part 1 was originally slated for late 2025 and Touring Classics Part 1 for early 2026, so both packs have slipped by a few months. That said, the early 2026 months are stacked, headlined by the arrival of the Circuit des 24 Heures du Mans and Sebring International Raceway.
March 2026 Updates
Endurance Classics Part 1 (Paid DLC):
Porsche 911 GT1 ’98
Mercedes-Benz CLK LM
Porsche 956
Peugeot 9X8 Evo
Circuit des 24 Heures du Mans



































Free Update:
Hyundai N Vision 74
Kuala Lumpur Street Circuit
Road Atlanta (Short)
Fuji Speedway (Shortcut)
New Single Player Championships and increased immersion features




























April 2026 Updates
Free Update:
Porsche 718 Cayman GT4
Laguna Seca
Sebring International Raceway
Reworked Online Multiplayer and Championships
New Single Player Championships
Custom Online Contests
May 2026 Updates
Touring Classics Part 1 (Paid DLC):
Alfa Romeo 155 V6 TI
Mercedes-Benz 190E 2.5-16 Evo II
BMW E30 M3
Mercedes-Benz C-Class V6
Hockenheimring Classic
May is also the target window for Rennsport’s reworked AI system. The AI wasn’t ready to demo hands-on at the Summit, but Lead Gameplay Programmer Rikard Häggström joined remotely via video call and showed an in-editor recording of the AI in action, demonstrating its current thought processes.
Following May, the roadmap outlines further free updates in June (one new car, two new tracks, and new Single Player Championships) and September (another new car, two new tracks, new Single Player Championships, and a DLC pack whose name is still TBD).

Revamped AI and Single-Player Progression
For those who prefer lower-stakes offline racing, the Championship mode is receiving a significant overhaul.
The flow of single-player progression has been smoothed out, and new global leaderboards will track your offline performance across individual championships and entire seasons, giving players a reason to keep coming back.
On the AI side, the goal is to simulate real human behavior by restricting AI inputs to exactly what the player uses (throttle, brake, steering) without relying on unnatural physics “cheats”. The new system will feature smarter situational awareness to anticipate traffic, defend positions intelligently, and execute realistic overtakes, along with adjustable difficulty to fine-tune the challenge.

Track Modding in Unreal Engine 5
Built on Unreal Engine 5, the game will soon offer a native track modding SDK, combining UE5’s toolset with Rennsport’s proprietary in-house tools. Modders will eventually be able to share their creations via an in-game asset manager.

Senior Lead Technical Artist Joel Szlema outlined the rollout schedule for the Track Modding SDK:
Early June: Minimum Viable Product (MVP) release
August: Beta testing phase
End of Year: Full public release
While the initial rollout focuses purely on tracks, car and gameplay modding are slated for the future.

The “Rennsport Path” for Esports
Finally, Rennsport is structuring its competitive ecosystem to be more approachable for everyday players while maintaining its high-end esports roots. “The Rennsport Path”, as it is being called, is divided into three tiers:
Grassroots: Single-player championships, time trials, and community leagues.
Semi-Pro: Official Rennsport series and manufacturer-backed Makers Cup Series.
Professional: The premier ESL R1 League.
This structure is designed to let anyone jump in, hone their skills in official series, and potentially climb the ranks.

The recent Rennsport Summit 2026 offered an early glimpse of this pipeline in action, featuring a community team of two standout public players — Nico Nünninghoff and Maximilian Dehn — competing directly against professional esports organizations.
Nacon Partnership Ends
In a development separate from the roadmap itself, the Rennsport team announced it has mutually terminated its publishing agreement with Nacon for the game on PlayStation and Xbox, effective February 20, 2026.
The studio will now self-publish Rennsport on consoles, taking full control of publishing rights across all platforms. Nacon was originally announced as Rennsport’s console publisher earlier in the game’s life, playing a key role in bringing the sim to PlayStation 5 and Xbox Series consoles for its November 2025 launch. Nacon publicly filed for insolvency yesterday, which almost certainly was a major factor in Rennsport’s decision to part ways.
What this means for the game’s console presence going forward remains to be seen…
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