The developers of Mewgenics, the cat breeding indie hit from the creators of The Binding of Isaac and The End is Nigh, are “getting a little bit excited” about what’s next for the hit roguelike.
Though the team had already confirmed that Mewgenics DLC was planned (a console version is also on the cards), this is the first insight we’ve had about any additional content since the turn-based strategy game released earlier this month.
Mewgenics PC Gameplay – THE PURR-ST 90 MINUTES OF CATASTROPHIC CHAOS!Watch on YouTube
“Edmund and I have been discussing and mapping out what we want to do for DLC 1, and I gotta say I’m getting a little bit excited about it,” Tyler Glaiel wrote on X/Twitter as the patch notes went live, detailing a raft of QoL changes, bug fixes, and more.
However, when a fan suggested that the duo should “really think about doing some UI touch up”, Glaiel warned it wasn’t that easy.
We’re gonna be pretty careful about stuff like that because a lot of the requests are people not quite understanding the tradeoffs we had to make during dev regarding complexity. Some stuff is in the works though
— Tyler Glaiel (@TylerGlaiel) February 21, 2026
To see this content please enable targeting cookies.
Manage cookie settings
“We’re gonna be pretty careful about stuff like that because a lot of the requests are people not quite understanding the tradeoffs we had to make during dev regarding complexity,” he explained. “Some stuff is in the works, though.”
Last week, Mewgenics broke a rather impressive Steam record, welcoming 115,428 concurrent players on Steam, meaning it now boasts the highest concurrent player count of any roguelike on Steam of all time.
If you are one of the many already playing Mewgenics on Steam, be sure to check out our guides. Here is one on the best Mewgenics classes tier list and how to unlock every class to get you started. As for those aforementioned patch notes? Here you go:
MEWGENICS 1.0.20695
This patch is focused on major bug fixes and “easy” changes that are unlikely to cause secondary issues
QOL Changes:
Coin/Food/Item zoomers no longer prevent you from opening the backpack while they’re animating
Added “Limit Framerate” to video settings.
“Tall” tiles now go semi-transparent when in tactical view
Fixed item sort order upon returning from an adventure (one of the last changes pre-release was adding sort buttons to the in-combat inventory screen and this broke how they sorted upon returning home)
If playing on steam deck, End Turn (Hotkey) is now bound to “Enter Key” by default instead of nothing. Should allow for some steam input config hacks for those who want to bind it to a back button easier.
Bug Fixes:
Fixed Copy Cat / Learn From Me being able to copy things other than spells in some cases
Fixed Tina3’s Mama Maggot and Familiar Korbee not having a portrait
Fixed a certain very late game boss fight’s summons running away when the boss died. In this particular case they weren’t supposed to run
Fixed a few cases where an ability or passive icon in the UI would not update after being overridden by a new one (ex when using a Forbidden spell while already having 2 disorders)
Fixed a minor odds issue related to how Stimulation affects a parent with a class passive but not a class active
Fixed level spawn order to spawn static objects before familiars (This should fix a few cases where a familiar occupies a space a static object wants to be, causing it to spawn in a different place and sometimes blocking cats or enemies in)
Fixed Eat Rock and Rock Crusher showing a tooltip for Petrify
New idle animation for pet rock and pet boulder and fixed death gib
Fixed the way Interchange interacts with Bonus Move and Bonus Attack
Fixed a case where quitting after losing your last cat to a sacrifice event would cause a crash upon re-loading the save file
Fixed a few flickering pieces in a cutscene
Fixed amoebas being able to drop larger rocks partially off-map
fixed a very late game enemy leaving an invisible corpse
fixed Unscarred+ and Uncapped HP causing infinitely growing HP
lowered the odds of seeing a variant version of one act 3 miniboss
Added “texture_atlas_size” to settings file to allow for some configuration hacks for under-min-spec machines. Default is 4096. Note that lowering this will also require lowering “texture_scale_big” as well so larger textures can fit into the atlas. This will remain settings-file-only, no intent to add this to the options menu
Misc localisation fixes
