Hey everyone,

I'm a solo developer from Sweden and I've been building Esports Manager: FPS — a deep management simulation where you take control of a professional CS-style esports organization. Think Football Manager, but for competitive FPS.

What is it?

You manage a real CS org — 145 real teams and 700+ real players are in the game (Vitality, Spirit, Falcons, NaVi, etc. with their actual rosters). Scout prodigies, negotiate contracts, design round-by-round tactics, manage your in-game economy (force buy or save?), and fight your way from open qualifiers to the Major stage.

What makes it stand out?

  • Built for CS, not reskinned from football — real map vetos, round-by-round economy with weapon buys (Save/MAC-10/Galil/AK), loadout editor, BO1/BO3/BO5 formats, 8 competitive maps
  • Live match engine — matches simulate round-by-round with kill logs, clutch moments, headshot markers, and full economy tracking (loss bonuses, buy power, overtime economy)
  • A living esports world — dynamic leagues with promotion/relegation, a full tournament circuit from open qualifiers to Majors, and AI teams that actually make roster moves, scout academy players, and manage budgets
  • Deterministic simulation — seeded RNG means same tactics + same players = same result. No hidden dice rolls. Your decisions actually matter.
  • Deep career mode — Hall of Fame, player aging/retirement, youth academy, staff hiring, facility upgrades, equipment, sponsor deals, and a full financial system where you can actually go bankrupt
  • 700+ real players with 30+ individual stats each — scout m0NESY, sign donk, build around ZywOo, or develop a nobody from your academy into the next superstar
  • In-game desktop OS — you manage everything from a fully interactive desktop with Mail, Social, Finance, News, Calendar, and Market apps

The game is fully playable right now — this isn't a concept or a prototype. 38 interconnected simulation systems, zero critical bugs, runs at 60fps on potato hardware.

I'm running a Kickstarter to fund the extras that take it from great to next-level: advanced AI personalities, modding/Workshop support, multiplayer leagues, and localization into 10 languages. Early backers get a Steam key at a discount (€15 vs €19.99 retail). But even a wishlist on Steam makes a huge difference for visibility.

Steam: https://store.steampowered.com/app/4326170/Esports_Manager_FPS/

Kickstarter: https://www.kickstarter.com/projects/esportmanagerfps/esports-manager-fps

Happy to answer any questions about the game or the dev process!