
Reports of the week:
AppMagic: Top Mobile Games by Revenue and Downloads in January 2026
HushCrasher: 80% games released on Steam over the past three years cost less than $1M to develop
AppMagic: Mobile Market Landscape in 2026

AppMagic reports revenue net of store fees and taxes. Revenue from Android stores in China is not included.
Honor of Kings reclaimed the top spot, generating $172.4 million in January from iOS in China alone. Other countries account for less than 2% of total revenue.
MONOPOLY GO! had its strongest month in the past six months. The game earned $125 million in January.
A word from our sponsor
Boost your game’s revenue with Xsolla’s Buy Button, enabling secure 1-tap purchases via Apple Pay, Google Pay, and saved cards. Leverage Apple’s 2025 update, allowing external purchase links in the U.S. to reduce platform fees and increase control over monetization. Sync offers in-game events via API, driving player retention with dynamic bonuses, discounts, and loyalty rewards – all in a seamless, familiar payment flow that maximizes conversions.
Connect Xsolla Now!
PUBG Mobile ($102.9 million, 6th place) and Genshin Impact ($43.4 million, 14th place) also performed well in January.


The downloads ranking remains stable: Block Blast! (28 million installs), Garena Free Fire (25.8 million installs) and Roblox (22.5 million installs) lead the chart.
A notable January newcomer is Heartopia, a casual life simulation game from X.D. Network. The game launched globally in January and was downloaded more than 12 million times in two weeks. January revenue exceeded $7 million.
Source

HushCrasher analyzed more than 100,000 games. To estimate development costs, they used the number of people listed in the credits, studio size, job descriptions, the number of supported languages, and many other factors. According to the authors, they also relied on direct information from studios and publicly available data.
The study sample included games released between 2022 and 2025 that received more than 10 reviews on Steam. In total, this covers 19,634 games.

80% of games on Steam cost less than $1M to develop. The largest number of projects (in absolute terms) falls into the $10,000–$100,000 budget range.

❗️To better understand this slide, it’s worth reading this article. The authors suggest classifying games not by budget, but by their size (in GB) and by the number of people in the credits. This is from where the terms Kei (solo-developer projects) and Midi projects come from.

The average budget for solo developers (Kei) is around $65,000. Projects by Midi developers cost roughly $885,000 on average.
According to HushCrasher estimates, the average AA project budget is $30 million, while the average AAA project budget is $309 million.

HushCrasher also analyzed engine usage across different project segments. The cheaper the game, the more popular Unity is. As budgets increase, the likelihood of using Unreal Engine or a proprietary in-house engine also increases.

Only 23% of developers on Steam work with publishers.
At the same time, projects that work with publishers have budgets that are, on average, 3–4 times higher than those developed without a publisher.

❗️This large gap is explained by the fact that there are no (very few?) 2D games among major AAA hits.
Source

This section covers both gaming and non-gaming applications.
In 2025, 25% more apps were released than in 2024. At the same time, the share of games among new releases increased from 63% in 2024 to 72% in 2025 (competition intensifies!). In absolute terms, more than 1.4 million apps were released on Google Play and the App Store in 2025. Only 10% of them attracted any user attention.

According to AppMagic’s methodology, non-gaming apps overtook games in IAP revenue in September 2025 ($4.8 billion vs. $4.5 billion). The biggest contributors to this were ChatGPT, TikTok, YouTube, Tinder, and HBO Max.

Indonesia is about to enter the top-3 countries by downloads. The country finished 2025 in 4th place with 10% YoY growth, only slightly behind Brazil (-1.4% YoY). The top two positions remain unchanged: India (+1.9% YoY) and the US (+3.5% YoY). Pakistan (+10% YoY) and Vietnam (+12% YoY) also showed rapid download growth.

Looking at revenue trends, growth continues in the US (+7.8% YoY), China (+3.9% YoY, iOS only), and Japan (+4% YoY). Among the top-10 countries, only South Korea (-6.5% YoY) and Taiwan (-3.5% YoY) saw revenue declines.

Ukraine, Azerbaijan, Nigeria, Romania, and the Czech Republic were the leaders in download growth in 2025. Revenue growth leaders were Spain, the UAE, Brazil, France, and Italy.

The sharpest download decline was observed in Colombia, Peru, Argentina, Ecuador, and the Dominican Republic. Revenue declined most in South Korea, India, Hong Kong, and Taiwan. AppMagic believes that Latin American markets have reached saturation, and future growth will be driven more by an increase in paying users than by audience growth.
💬 Roman Garbar, Marketing Director at Tenjin, believes that the decline in downloads in LATAM may be linked to reduced UA spend in 2025. Companies may have set overly optimistic expectations for eCPM and IAP revenue and, failing to reach them, reduced investments in the region.

Only one game topped the 2025 downloads chart: Block Blast! (368 million installs, +66% YoY).
There are more games than non-gaming apps in the top-10 by revenue, but they are in the lower part of the list. Honor of Kings ($1.68 billion in revenue, -3% YoY) was the highest-grossing game of the year. The strongest revenue growth was shown by Last War: Survival ($1.57 billion in 2025, +40% YoY).
A word from our sponsor
Maximize your game’s global revenue with Xsolla’s Global Payments – offering seamless, localized checkout in multiple languages and integrating 1,000+ local payment methods to boost conversion rates.
Protect your income with advanced machine-learning anti-fraud, cross-game blocklisting, and 3DS 2.0, while Xsolla handles tax, compliance, support, refunds, and chargebacks for you. Deliver a smooth, secure payment experience optimized for all devices and expand your reach with confidence!
Make payments easy with Xsolla!

In 2025, the mobile gaming market grew by only 0.2%, according to AppMagic. In 2024, growth was 3%.
AppMagic observes download growth in both 2024 (+6.6% YoY) and 2025 (+4.6% YoY).
❗️These numbers differ from the situation described recently by Sensor Tower. According to their report, downloads have been declining since 2023, while revenue has been growing faster than AppMagic reports.

The steepest revenue declines in 2025 were recorded in action games (-24.5% YoY), RPGs (-16.6% YoY), party games (-16.2% YoY), geo-based games (-11.6% YoY), racing (-11.4% YoY), and casino (-7.6% YoY).
Growth was concentrated in Game Collection (+29.6% YoY), strategies (+16.1% YoY), and shooters (+14.2% YoY).
❗️Please, note that revenue here is shown excluding D2C payments. The real picture may differ.

India (+1.1% YoY), the US (+2.6% YoY), Brazil (-5.1% YoY), Indonesia (+8% YoY), and Russia (-2.9% YoY) were the top-5 countries by game downloads in 2025.

The US (+1.7% YoY), China (-2.5% YoY), Japan (-2% YoY), South Korea (-12.2% YoY), and Germany (+5.1% YoY) led by revenue in 2025.
Overall, Western markets showed the strongest revenue growth, especially in European countries.

The list of countries with the strongest growth and decline in game revenue and downloads largely overlaps with the chart for all apps above, but there are differences. For example, Kazakhstan entered the top countries by game install growth, while Argentina, Colombia, Russia, and Turkey appeared among the top countries by revenue growth.


At the same time, LiveOps intensity increased significantly. In December 2025, the average number of LiveOps events was 16% higher than in December 2024.
D2C revenue in the US continues to grow. In 2025, it increased by 26% YoY. Projects in the top-100 by revenue grew the fastest in this area, at +38% YoY.

Growth in payment SDK integrations in games reached only 5% in 2025. The fastest-growing SDKs were YooKassa (a payment system focused on the Russian market, which means there is a continued interest in Russia after Visa and Mastercard exited), Card.io, and Cashfree.

More than half of ad creatives (56%) used by top-100 revenue games were created with the help of AI. A notable example is Dark War: Survival, where (subjectively!) around 90% of creatives appear to be AI-generated.

Block Blast! (368 million, +66% YoY), Roblox (295 million, +37% YoY), and Garena Free Fire (287 million, -2% YoY) were the top games by downloads in 2025.


Downloads in the casual segment continued to grow, increasing by 8% in 2025.
Revenue, however, remained flat (and even slightly declined). Casual games generated around $21 billion in 2025.

❗️We are speaking of percentage, not percentage points, decrease.


Merge games continue to take a growing share of total revenue.
Revenue growth leaders include Block Puzzle, Logic Puzzle, Sort Puzzle, Merge, and Sudoku.
Despite the growth of Merge games, 80% of the genre’s revenue is concentrated in the top-10 titles. Gossip Harbor alone earned $550 million, accounting for over 33% of the entire genre’s revenue.

AppMagic notes that LiveOps events are the core monetization driver in Merge games, unlike other casual games, where monetization is centered around hard currency and bundles.


Midcore game downloads grew by nearly 5% in 2025.
Midcore games generated $33–34 billion in 2025, roughly at the same level as in 2024 (slightly lower).

Strategies grew by 18.2% in downloads and 15.9% in revenue in 2025, making them the strongest genre in absolute growth terms. AppMagic classifies Honor of Kings as a strategy game.
Simulators and shooters also grew in revenue (nearly 15%), while arcade games had a strong year in downloads (+36.1% YoY).
Honor of Kings, Last War: Survival, Roblox, Whiteout Survival, and PUBG Mobile were the top revenue leaders of 2025. All except Honor of Kings showed growth.

According to AppMagic, retention metrics for midcore games are declining at all stages, with the trend worsening over time. For example, D365 retention dropped by 12% in 2025 (again, not percentage points).
AppMagic links the lack of revenue growth, despite rising downloads, to declining retention.


The oligopoly index in 4X is increasing. In 2025, the top-10 games accounted for 64% of revenue, up from 47% in 2023. At the same time, strong newcomers are emerging, such as Kingshot, launched in 2025.
A word from our sponsor
Maximize your game’s global revenue with Xsolla’s Global Payments – offering seamless, localized checkout in multiple languages and integrating 1,000+ local payment methods to boost conversion rates.
Protect your income with advanced machine-learning anti-fraud, cross-game blocklisting, and 3DS 2.0, while Xsolla handles tax, compliance, support, refunds, and chargebacks for you. Deliver a smooth, secure payment experience optimized for all devices and expand your reach with confidence!
Make payments easy with Xsolla!
❗️Personally, I find the definition of this segment very blurred. It seems that both hypercasual and hybrid-casual games are included in this section.

IAP revenue for hypercasual games grew by 80% YoY. Over the past three years, this metric increased by 4–5x, indicating a significant increase in in-app purchases.
Downloads declined by 3.7% YoY in 2025.

Puzzles, simulators, and adventure games were the fastest-growing hypercasual (or hybrid-casual?) genres by revenue in 2025.

According to AppMagic’s methodology, hypercasual games improved retention at all stages, from D1 (+3%) to D365 (+32%). The longer the retention window, the higher the growth.


I recommend reviewing the full report as well, especially to explore the state of the non-gaming app market.
