If you want to create production-ready HDAs and use them in Unreal Engine 5, check out DoubleJump Academy’s 8-week course, taught by Grayson Cotrell, Dynamics Technical Artist at Naughty Dog.

You’ll explore procedural modeling, real-time destruction workflows, modular asset creation, advanced shader setups, and the creation of clean, artist-friendly tools for efficient production. The course also covers physics setup, fracturing systems, and techniques to optimize your HDAs for in-game performance. By the end, you’ll be able to create flexible solutions that produce fast results and stand up to production demands.