
Official Patch Notes
[ GAMEPLAY ]
Minor adjustments to the MP7 and MP5-SD:
- Slightly increased damage
- Slightly reduced damage fall-off
- Reduced price by $100.
Reduced price of the PP-Bizon by $100.
MP7
The MP7's base damage has been increased from 29 to 30. Damage fall off has been improved with the 15% damage reduction at 500 units being lessened to 13%. Its price has been reduced from $1500 to $1400. For a proper comparison between other weapons, check the Damage sheet of my weapon spreadsheet.
Raw Data
m_nDamage = 29 -> 30
m_flRangeModifier = 0.850000 -> 0.870000
m_nPrice = 1500 -> 1400
MP5-SD
The MP5 received similar changes to the MP7 with its base damage increased from 27 to 28. Damage fall off has been improved with the 15% damage reduction at 500 units being lessened to 13%. Its price has been reduced from $1500 to $1400. For a proper comparison between other weapons, check the Damage sheet of my weapon spreadsheet.
Raw Data
m_nDamage = 27 -> 28
m_flRangeModifier = 0.850000 -> 0.870000
m_nPrice = 1500 -> 1400
Bizon
The Bizon's price has been reduced from $1400 to $1300.
Raw Data
m_nPrice = 1400 -> 1300
My Thoughts
The changes to the MP7 and MP5-SD could certainly help bring it in line with the currently popular options. They were already accurate with low recoil, so a lower price and higher damage might just be what they need.
As for the Bizon, it likely needs much more than a slight price reduction. Compared to the MP7 for example, its lacking in nearly every category (damage, accuracy, recoil) with the exception of magazine size. 64 bullets is nice, but I predict most players are going to prioritize time to kill above all else.
I've updated the Weapon Spreadsheet with the new changes from this update.
NOTE: This spreadsheet is still using CSGO's attribute names as of right now. (ex: WeaponPrice rather than m_nPrice) These all function identically between CSGO and CS2, but I just wanted to clear up any confusion if you notice some names aren't quite matching up in the Raw Data sheet.