For the past month or so I’ve been deep-diving into liquid-based charm effects in Source 2. Most of what I’ve been uploading to the Workshop lately is less about trying to get something accepted and more about showing what’s possible visually with the engine right now.

A lot of these charms are experiments: different liquid behaviors, lighting responses, color interactions, and “physical” reactions that I hadn’t really seen explored much before.

Some of them are intentionally weird, extreme, or niche, and I’m totally aware not all of it would make sense in-game as-is. That’s fine with me. The goal is exploration and learning what Source 2 can actually do when you push it a bit.

If anything, I hope it’s interesting for people who like the technical / visual side of CS cosmetics, or for anyone curious about how far certain effects can be taken. Feedback is always welcome.

More experiments coming, only a few are posted right now (I will post them here or in the comments when the rest is finished).
My Workshop if you want to see how they look ingame.

Soda/Cola | A lot of bubbles and \"foam\" when applied on a gun

Flames Effect | With flame color changing related to seeds

Globe | Animated Textures