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It was reported the other day by the Street Fighter development team that they had identified new issues that required an emergency patch to fix.






Today, that update has rolled out and been implemented, so you can see what exactly was looked at in these latest changes which are mainly just bug fixes.









One of the changes was related to a previously identified issue which was thought to be fixed, but required additional measures to truly adjust. This was related to the game crashing when specific Super Arts were performed at the same time.


Besides this, it’s heavily focused on C. Viper’s inclusion and issues that came with it.


An issue which could happen is that even though C. Viper wasn’t in burnout, she would still lose her whole level 1 Super timer from doing a Super Jump cancel, which was not intended.


There was also a problem when using modern controls where if inputting the full motion and correct button presses, C. Viper still wouldn’t do an Overdrive Aerial Burning Kick but a regular one instead.


You can check out the full patch notes, brief as they may be, below.





Street Fighter 6 Emergency Patch Notes image #1

Street Fighter 6 Emergency Patch Notes image #2

Click images for larger versions


They’re of course also available directly from the source here.