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Because of hardware limitations at the time, 3D games generally had a low draw distance - Silent Hill (1999) included. In the case of Silent Hill the fog is a part of the story ("a supernatural fog surrounding the town"). What are other examples of finding clever solutions to hardware limitations?
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Because of hardware limitations at the time, 3D games generally had a low draw distance – Silent Hill (1999) included. In the case of Silent Hill the fog is a part of the story (“a supernatural fog surrounding the town”). What are other examples of finding clever solutions to hardware limitations?

By Author November 1, 2025
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