
Virtua Fighter 5 first released all the way back in 2006 in the arcades, and now the game has reached its final form after nearly 20 years.
Sega released Virtua Fighter 5 R.E.V.O. World Stage, and now that we’ve spent some time with the title, is it worth picking up here in 2025?
Note: This review will mainly only cover the new additions and changes made to the World Stage version. You can check out our quick look review for Virtua Fighter 5 R.E.V.O. to get a better picture of the full package aside from later additions like the impressive Replay features.
World Stage offers everything from the base R.E.V.O. experience including Ranked Match, Room Match, Tournament mode, Training, Arcade, Offline Versus, Replays and fighter customization.
There’s still the base roster of 19 Virtua Fighter characters to pick from like previous versions of the game, but they’ve also added Dural now as a DLC fighter for $8, which is an interesting if questionable prospect when asking players to buy the game for potentially the second or third time now.
This updated version of VF5, however, also adds new modes, content and features to the previous offerings.
Obviously, there’s the new World Stage Mode that brings a bunch of single-player content to the game as well as some new Training modes to help bring players in and help teach them the basics.
Sega has also provided a balance rework over VF5 R.E.V.O. while bringing back old moves and combos that haven’t been seen in years plus more costume items to unlock.
And what’s going to be the most important thing to many: World Stage finally adds rollback netcode and cross-platform play to the VF5 experience.
So let’s delve some more into what’s been added to this version of the storied fighting game franchise.
Years after pretty much every other fighter moved beyond delay-based netcode, Sega has finally caught up by bringing rollback netcode to VF5 World Stage.
How you interface with Ranked and Room Matches remains the same as it was in R.E.V.O. though it should be feeling a good bit better now to actually play.
The game will display your connection rating as well as your ping, delay frames and rollback frames though there doesn’t seem to be a Wi-Fi indicator.
From the dozen or so matches I’ve gotten to play, Sega appears to have done a pretty good job with their rollback implementation.
I generally faced matches with around 2 delay frames and 0–3 rollback frames with a “strong” connection though I can’t say how the netplay holds up in poorer situations since I never experienced higher than 75 ping yet.
It feels smooth to play without any noticed visual rollbacks, but sometimes the game could appear to be skipping animation frames to stay in sync.
World Stage also now allows PC, PlayStation 5 and Xbox Series X|S users all play together online with the Nintendo Switch 2 version coming later this year.
There appears to be no way to invite players from a different system, however, so you’ll have to rely on room searching to get cross-play matches going with friends it seems.
The new World Stage Mode offers a wealth of new single-player content to the VF5 experience where it was majorly lacking before, but is it actually fun?
Here, players can work their way up through different venues of increasing skill, and by improving your rank, you can challenge the boss player of your current location to advance on to the next one.
Once you’ve conquered all boss players at every booth, you can take on the tournament where you’ll have to face off against CPU opponents based on some of the best real-life Virtua Fighter players in the world, so it should prove to be quite the challenge.
Completing challenges also unlocks items, so there’s more to do than just increasing ranks and taking on tougher opponents.
There are a total of 326 challenges to complete in total (not fights), so it’ll take a good chunk of time if you’re going to get through everything.
While this sounds interesting in concept, it plays out more like a combination of Arcade Mode and grinding online matches, which is going to feel stale after just a little while.
It took me 16 straight wins just to battle the first stage’s boss, and there’s seven total to complete before reaching the main tournament (plus side tournaments to take part in).
There’s no story, themes to the different booths or real adventure to the mode. You just face opponent after opponent to increase your rank like online play, complete simple challenges and obtain gear.
So while there’s a lot to do in World Stage Mode, the game doesn’t give you much of a reason to do it besides challenging yourself and getting items as far as I can tell.
It could have been much more engaging if they just included a simple story of a local player growing their skills starting at the arcades and taking on larger events and maybe some famous opponents along the way until reaching the “world stage” instead of the nothing that is present.
On top of the previously available Tutorial, Command Training and Free Training, World Stage has also now added Battle Tips and Character-specific Details to the Training menu.
Battle Tips offer six different lessons demonstrating a handful of concepts that players should learn not just for Virtua Fighter but fighting games in general including advantage vs. disadvantage, 50/50 mixups, and guaranteed punishes.
These do an alright job of showing the basics, however, the tips are essentially just a collection of text boxes explaining what to do with examples playing in the background. There’s no hands-on approach here.
Character-specific Details is the much more handy mode for learning the game and fighters from a fundamental level to build upon.
This mode includes character bios to introduce a fighter’s strengths and weaknesses to help pick who best fits your play style, and Sega also took a good page out of Tekken’s playbook here now too.
They’ve also finally added useful attack examples for mids, lows, throws, midair combos and wall combos with explanations as to where and why the moves should be used that you can then practice for yourself.
We just wish there were more examples beyond just the one offered per category, but it’s still a decent place to get started at least.
Command Training remains useful for going through a character’s wider movelist and combos, however, they still didn’t add an input indicator or demonstration to see how or where you’re messing something up, which is important in Virtua Fighter when inputs can be very particular.
World Stage is a worthy conclusion to Virtua Fighter 5’s long legacy. The game has never looked or played better than it does now.
Rollback netcode and crossplay alone make this the definitive version of VF5, so now is the best time to hop back into or try out the game for the first time.
World Stage Mode technically adds a ton of new content to the experience, however, it’s ultimately disappointing due to repetition, presentation and little reason to care besides unlocking new customization items.
The new Training modes do a better job of bringing players on board and teaching the basics, but it’s still strangely lacking in some areas after all this time.
It is also easier to justify picking up the game (potentially again) for the low price $20, as a free update to existing R.E.V.O. owners, or with a discounted rate for Virtua Fighter 5: Ultimate Showdown owners.
But it is going to be more expensive if you want the 30th Anniversary Edition ($50) or Dural as a DLC fighter.
We recommend pretty much anyone with any interest in 3D fighting games to give World Stage a shot whether you have experience with Virtua Fighter or not. Just be aware it’s still built on the skeleton of a nearly 20-year-old game.
Pros
• It’s still Virtua Fighter 5, but better
• Good rollback netcode
• Crossplay
• Improved Training tools
• Multiple hours of new content through World Stage Mode
• Enhanced Replay Mode to take control at any point
Cons
• It’s still Virtua Fighter 5
• World Stage Mode content is shallow and repetitive
• Training tools still aren’t up to modern standards in some areas
• No apparent easy way to invite cross-platform opponents
• Dural is paid DLC
Note: Sega provided an early copy of Virtua Fighter 5 R.E.V.O. World Stage for the purpose of this review, which was conducted on PC.
