Speaking alongside Double Fine founder Tim Schafer at the Paley International Council Summit on Thursday, Microsoft Gaming CEO Phil Spencer emphasized the value of creative risk-taking to a small crowd of film, TV, and online media bigwigs.

“The creativity of the teams is, in my mind, the most important thing and the thing that we need to protect and foster,” Spencer said during the moderated discussion.

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“When we talked about becoming acquired, it was a big thing for me, like, ‘How do we keep our culture intact?'” Schafer said. “And everyone was like, ‘No, we really want you to stay who you are.’ And that’s been true all these years … You know, creatively, we can be like, ‘Hey, we want to make this game about a walking lighthouse,’ and they’re like, ‘Cool. Sounds cool.'”

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Meanwhile, however, word has it that Microsoft’s gaming division as a whole has been asked to achieve unreasonably high profit margins in recent years, which perhaps explains why the company has laid off thousands of workers, cancelled major projects—including a Blizzard survival game and a Zenimax MMO—and shuttered multiple studios, actions which don’t exactly call up images of creative risk takers happily and securely doing their thing.