
A new pre-release build (“1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.
For instructions on how to opt into a CS2 beta depot build, visit the following page:
https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326
[ ENGINE ]
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Updated engine code to the latest version of Source 2.
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Reworked bullet penetration simulation to reduce CPU usage.
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Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.
[ GAMEPLAY ]
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Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.
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Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.
[ UI ]
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Major Highlight clips are now viewable from the Spectator Loadout.
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Selected player is now more visible in the Team Counter.
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Context menu in the Inventory now opens in a position relative to the cursor.
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HUD weapon mode indicator has been moved to the ammo count.
[ MAP SCRIPTING ]
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cs_script enums can now be imported and behave the same as TypeScript enums.
- CSWeaponType.PISTOL == 1
- CSWeaponType[1] == "PISTOL"
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Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType
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Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.
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Updated Instance.OnRoundEnd to now receive the reason
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Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags
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Updated Instance.OnPlayerDamage to now receive damageType and damageFlags
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Updated Instance.OnKnifeAttack to now receive attackType
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Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox
- The trace config now accepts an array of ignore entities or just one
- The trace config can specify to trace against hitboxes
- The trace result will include hitGroup if tracing against hitboxes
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Updated Instance.BulletTrace result to include hitGroup
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Updated Entity.TakeDamage to accept damageType and damageFlags
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Added CSWeaponData.GetGearSlot()