I'm aware this is a minor nitpick that nobody would care, but I always find it odd that Shadows of Evil is the only map in BO3 with a truly unique HUD while every single map after it reuses the one introduced in The Giant, and Treyarch knows they could give each map a unique because they slightly modified the generic BO3 HUD for Origins that fixes up the part of the HUD that's emitting the Ammo and Grenade counter instead of giving the map it's original BO2 HUD.