
Threads and posts about Replays have been popping up in mass as of late so I decided to just do a series of videos covering how multiplayer movement, replays and other aspects work. These are tailored for non-devs so the content should be easy to grasp.
They are done in Unreal Engine 5 using the same classes, core components and fundamentals that PuBG uses.
Anyway, Here you go. Check the vid description for other pertinent content.