Via the Steam Community:

ARMORY

  • Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.
  • Added Dr. Boom Charms collection featuring 22 new charms.
  • Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.
  • Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.
  • Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.

GAMEPLAY

  • Death count in scoreboard will now increment when players die to C4 bomb detonation.
  • Limited Zeus-x27 kill streak bonus in deathmatch.
  • Fixed incorrect pixel offset for greater than one pixel width sniper scope.
  • Added inaccuracy representation in sniper scopes.
  • Keychains will now slightly jolt when a player makes an audible footstep sound.

SPECTATING

  • Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.
  • In-game loadout of spectated player will auto-close at the end of the match.
  • In-game loadout of spectated player will now show wear and pattern of gloves.

MAPS

  • Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.
  • Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.
  • Added community maps Rooftop and Transit to Wingman mode.
  • Ancient / Shoots
    • Various player clipping fixes.

MISC

  • Minor adjustments to MAC-10 and R8 Revolver skinning.
  • Fixed a crash for missing bullet impact effects.
  • Added deformers (lattice deformer and simple bend deformer) to Workshop Tools – Hammer.
  • Re-enabled example content in train_zoo using lattice and bend deformers.

MAP SCRIPTING

  • Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.
  • Improved performance of handling Vector, QAngle, and Color values as arguments and return values.
  • When interpreting a Color argument, rgba values will be clamped to a maximum of 255.

  • Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.

    • Instance.DebugScreenText
    • Instance.DebugLine
    • Instance.DebugBox
    • Instance.DebugSphere
    • Instance.EntFireAtName
    • Instance.EntFireAtTarget
    • Entity.Teleport
  • Changed all callbacks to accept a single object holding all parameters.

  • Added Instance.OnScriptReload

  • Deprecated Instance.OnReload and Instance.OnBeforeReload

  • Added Instance.TraceLine

  • Added Instance.TraceSphere

  • Added Instance.TraceBox

  • Added Instance.TraceBullet

  • Deprecated Instance.GetTraceHit

  • Added Instance.OnPlayerReset

  • Added Instance.OnBeforePlayerDamage

  • Added Instance.OnPlayerDamage

  • Added Instance.OnPlayerJump

  • Added Instance.OnPlayerLand

  • Added Instance.OnGunReload

  • Added Instance.OnBulletImpact

  • Added Instance.OnPlayerPing

  • Added Instance.OnGrenadeBounce

  • Added Instance.OnKnifeAttack

  • Added Instance.IsFreezePeriod

  • Added Entity.GetOwner

  • Added Entity.SetOwner

  • Added Entity.GetParent

  • Added Entity.SetParent

  • Added Entity.IsAlive

  • Added Entity.IsWorld

  • Added Entity.TakeDamage

  • Added CSPlayerPawn.DropWeapon

  • Added CSWeaponData.GetDamage

  • Added CSWeaponData.GetRange

  • Added CSWeaponData.GetRangeModifier

  • Added CSWeaponData.GetPenetration

Rumor has it:

  • Size is close to 7 GB (with Workshop Tools installed) – data capped users should take action NOW!