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33 Comments

  1. Thank you for not immediately using Insurgency Sandstorm as an example. Happy to see another game that follows this idea.

  2. I think having to make sure your barrel isn’t pointing at a wall is annoying as hell, since in real life you would obviously not point your gun at a wall.

  3. Makes sense it doesn't come directly from the barrel as in video games you don't have the sense of spatial awareness you do in real life.

  4. I feel like this is one of the few times where it’s better for a gameplay perspective to do this, sure the really detailed games can have it but it can be really annoying

  5. This also happens in Team Fortress 2 with the Heavy. A common way I use this trick is to peek over carts I am pushing and open fire at the same time.

  6. man should have talked about the height over bore in tarkov, where you can mount sight after sights on top of each other

  7. If the bullets will go from the gun then the view model (that u can change)
    Will give u some type of change settings to win

  8. This is 100% why Siege is a pain in the arse for me. I can be around a corner and someone will headshot me.

  9. Lmao I always played ping and wondered how I never hit my shots then I got back on it to realize that the bullets come out of your barrel😂

  10. In strinova they have the same feature, where if you barrel is facing a wall a red dot on the wall will appear for you. so if youre shoulder shooting and spraying you better spray a little to the right of centre of mass

  11. I'm always a bit surprised when I see PUBG having more realistic gun details than most other games, another example being the back blast with the panzerfaust

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