Apparently on iOS the game uses Metal API exclusive to Apple, on Android it uses OpenGL ES or Vulkan (allegedly on supported devices) my device (RedMagic) supports Vulkan but it needs to be forced by modifying the config file which I would never do, neither should anyone but it's odd given the chart below Vulkan is far superior to OGL, which explains why iOS users have smoother game experience than Android users.

Vulkan Vs OGL: https://imgur.com/mxKK3H4

I wonder why we don't have an option to pick Vulkan on supported devices for better experience, maybe @johnybonus knows more about this.

The most reliable point ChatGPT made is the following: Allowing manual changes to low-level graphics APIs could open doors to exploits or hacks that manipulate rendering or game logic. This sounds like a development shortcomings.

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