Lillykyu has made a breakable lego version of Mirage, set WITHIN Mirage. WHERE WILL IT END?!?!?! See the map here: https://steamcommunity.com/sharedfiles/filedetails/?id=3464733042

27 Comments

  1. I don't know anything about the source engine but wouldn't it be possible to turn each physics Lego block back to a static block after a second or so of being (almost) stationary? It would then be turned back into a physics block when hit by a bullet or another moving block (with a certain amount of speed).

  2. if i buy a weapon then a decoil, then i sell that weapon and buy other one, will the decoil have the sound of the first or the second weapon?

  3. phillip you use follow recoil? interesting I figured your ak spray control would be second nature by now

  4. Thank you for covering such a fun map! And for giving an exposure for such a creative mapper!

    To be honest, i feel like the more people give exposure to the fun creative stuff like this, the more likely Valve would actually start implementing fun stuff into CS2 again.
    Well, and if people would actually play this fun stuff more lol.

    I really want to play CS2 more, but i really don't like how much focus there is on a competitive play.
    I want more fun stuff 🙁
    And i want Danger Zone back 🙁

  5. Is it just me or does it seem like every video OG cs creators come out with their voices sounds less and less invested? What happened to our game?

  6. So… how do you defuse the bomb, if the site is under the destruction mountain? 😅

  7. Too bad cs2 is a sweatfeast competitive shooter and this map will never get off the ground even for a week or two coz no one plays for this.

  8. Finals destruction seems like magic (they do call it magic behind the scene) but it does struggle when lot of destruction happen same like this map you are showing, so I would say CS2 is keeping good enough performance compared to the Finals' magical destruction.

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