Myelin Games continues with Warframe for the first time! Is Warframe any good?

0:00:00 The New War
04:23:00 Jade Shadows
5:49:17 The Duviri Paradox

33 Comments

  1. WHAT DO YOU MEAN NOT BULLET JUMPING WITH THE LIL BABY?! HE ENJOYS IT
    Congrats on finishing the first big arc of Warframe! From new war onward everything is made with the new leads on the dev team.

  2. MacOS is a Linux + DirectX , Android is Pure Linux that is way they first port it to iPhone.

  3. If you're looking for a day off and plan to continue to play the game long term, I would suggest inviting a squad and grinding "Belly of the Beast" to buy arcanes. They are the next "layer" of modding frames and guns and can give some huge QOL improvements, survivability, or raw power. The time saved vs the normal grind is like a few minutes vs an hour, and the alerts are even faster depending on mission type.

    Or, do a Duviri circuit to get another frame in the oven. Titania is fun and fast.

  4. Okay fine ill be the essay guy for today. LOOORRRE RECAPP TIMMMMMMEEE. plz read it My it would mean a lot 🥲I'm in your chat all the time. You might see me as SpeefireFX every now and then.

    First things first, Duviri takes place riiight before New War. Its essentially the story of where the Driver was this whole time, how they got there, and how they escaped. I'm going to try to do my best to explain it and the relevant context, but it will require you to pay VERY close attention.

    New War Part 2 explanation/recap/clarification/juicyass/why are you still reading this:
    Archons – Hybrid Warframe/Sentients made by Erra (Lotus' brother) with "archon shards" that give them "the power of restoration".

    We kill 2 archons and feed them to Lotus to give her strength, but after the second shard she goes sicko mode after not recognizing the Drifter. She even calls out Drifters' "LIES" when they say they're a Tenno. Technically they aren't and the Lotus had full reason to go a little crazy here. After attacking Drifter for a while and blowing up Ordis' shell, Drifter reignites their void powers and connects themselves to the Operator who is supposedly reliving their memory of the Zariman incident The "hell" that Ballas sends them back to.

    Lotus then chases down Ballas alone to stop what is known as Pregasa, the sentient mother ship that feeds on matter. Ballas plans to use this ship, to travel to Tau alone at the cost of the Sun. Lotus and the Drifter/Operator stop him by planting a veil on his face and making him see Margulis (his past love) in place of the Lotus. After the death of Ballas, we see the Man in the Wall for the first time. If you pause your VOD at the moment he enters from the void portal, take a look as his right hand, you might see a certain something missing from it.

    Tau/The Sacrifice:
    As shown in the story multiple times, everything is pretty much the Orokins fault. When the Orokin discovered Tau, they first sent the Sentients to go colonize it, but like Ballas said in his message to Hunhow in The Sacrifice, the sentients soon realized that if the Orokin made it to Tau, they too "would bring ruin to it aswell" as they did to the rest of the Origin System. This is the basis of the Old War and the original reason the Sentients and the Orokin went to war in the first place. Sentients have the power to "take over" technology and so the Orokin turned to older means and created the Warframes with the infestation. Their problem though was that they could not control them.

    Zariman Ten-Zero Inicident
    During the flashbacks where we are in class we learn of two extremely important things:
    1. Eternalism and 2. The "Deal".
    Btw My, were you a good student? Did you get good grades? Cause after that test…

    PAY ATTENTION HERE v
    1. Eternalism:
    Eternalism is the idea that time is NOT linear. It follows the idea that all possible choice/chance events are simultaneously real in separate realities. Simultaneously, it also means that the past can be changed from the perspective of the present. Changing the present would require a corresponding past where that action always happened.

    So, if you move a pen to a different room for example, there would need to be a past in which you always moved it—because in eternalism, past, present, and future are all set in a block structure, not a line. This means that from the perspective of the present, the past can appear to change. However, what’s actually happening is not the creation of a new past, but rather a shift into a reality where the past was always aligned with the present outcome.

    For the story of Warframe the Drifter is this pen. A "Paradox"

    2. The "Deal"
    After the catastrophic malfunction during the experimental Void-Jump the adults were subject to [redacted due to Angels of Zariman quest], but in short: went crazy. The Operator was then forced to make a "deal" with the Man in the Wall (community calls him Wally). We don't actually know what the deal was as Wally has not stated what we owe it. What we do know, is that after the handshake, two things happened,
    1. ALL versions of the operator in ALL other timelines were killed except the Drifter.
    This is because instead of getting killed, they internalized their feelings into the book: The Tales of Duviri and made it into a reality within the Void. This is where the Drifter grew up.
    2. The children on the Zariman Ten-Zero got void powers and had the means to protect themselves from the adults.
    This is our Operator and the beginning of the story with Margulis. The Archimedean who saved them from the Orokin after the Old War.

    Duviri:
    Surprisingly, you actually pretty much got the message from the story. "Try not to get in your own head and let your emotions get in the way"
    In terms of the story itself, you also pretty much got most of it, but I will still explain in case you have any holes of knowledge.

    We first see Drifter getting killed over and over for defying Dominus Thrax, until Ballas' blade impales the Operator in the other timeline and a hand falls from the sky.
    Remember in New War when Lotus' hand was cut off? That is the hand that falls from the sky and connects to Drifter. Using their new power, they slowly discover that Duviri is not the "throne world" of Dominus Thrax, but instead their own. They created it during their Zariman Ten-Zero Inicident from a book called The Tales of Duviri. But after Dominus takes Teshin and kills him, Drifter decides to give Duviri back to Dominus in an exchange for Teshins life and freedom from Duviri. Freedom that led to a System that at the time was under the control of Ballas and connects with New War

    Goodluck with the rest of the story, If you need anymore lore ELP just let me know

  5. What I think broke your waypoints and made you restart duviri is the fact that you had the one go where you forgot to pick up the pistol and got animation killed by the Dax after running away. They waypoint the pistol and guiding light directs you out to Bombastine. There are many years old quests where players find them broken by a recent update or find new ways to break them (either may work in your case lol), but DE are committed to going back and fixing a lot of the game breaking/experience ruining story bugs.

    Also don’t let chat’s whining about whether to do duviri or zariman first sway you. They are detached stories where they give each other some context, but are not a linear progression of the other. So, it doesn’t matter which you do first.(At least in my mind, chat will cook me if I’m that wrong)

  6. Bro mainlined So much story, each one of these quests have massive reveals that pose a million questions. Thats a hell of alot to absorb in one day go easy on him chat. Most people have 50 hours of grinding between these quests lol

  7. Welcome to the Warframe experience (note: Not welcome to the game – 100 hours in) But the EXPERIENCE. It is difficult to explain Warframe, as most players fall away not experiencing the newer content. I've waited patiently, watching you play through the star system, learning aspects of the game, then with my favorite mission "sacrifice" I smiled as you started getting pulled deeper. Hearing you explain your thoughts on the game and experience thus far… is what Warframe is about.

  8. You should make sure to Crack some relics each stream great gear for yourself or to sell.

    If youre want more of the F2P experience a little trading would be healthy to earn a little plat the hard way since youre reaching the point where you want more slots to expand the arsenal.

  9. Regarding quest order: when in doubt go with RELEASE order.

    The people saying otherwise are recommending you play out of order for the endgame systems/loot that are unlocked by certain quests. They aren't as concerned with the narrative order and the best way to experience the story. That is why they pressured you into "Jade Shadows" early. Just so you could grind the "Belly of the Beast" event that is going on right now

  10. BE CAREFUL WHEN GOING INTO THE WHISPERS IN THE WALL QUEST. You are getting close to the end, so I don't know if you will read this at all, however, I have seen other content creators play and react that quest and post it, mid to late 2024, and I'm not sure if it has been fixed or anything, however, there is a section of the quest that plays a song that will most likely get you a copyright strike, no spoilers, so just make sure you ask chat when there's a good time for you to lower your volume, if at all. This will save you the head ache.

  11. Holy shit the rush is insane and really hurt this stream. Was there a larger audience watching than normal? Why all the CC anxiety?

    For the record though…really been enjoying this playthrough!!

  12. I think one of the major conflicts is…Warframe has almost always been about builds and making builds meaningful. Looters typically are about that, as people play looters primarily to circumvent skill, whether they realize it or not. You grind for power, you farm for items, you put those things together, and end up with something completely overpowered and godly, which is the goal! Bungie originally made Halo. People found Legendary campaigns in Halo satisfying because they had to use their movement and gunplay better than other people with the same identical tools. One's PERSONAL skill took precedence.

    Going from that paradigm to Destiny, a LOOTER that tries to both reward skill AND provide meaningful builds…I just don't think it's worked out. Destiny players WANT amazing abilities to complement their gunplay, but Bungie, even when being conservative compared to Warframe in how they implemented abilities, made abilities that still overshadow gunplay in most instances. Plus, armor has been boring and nearly pointless for years, requiring a "Frontiers rework." Outside of aspects/fragments/mods…what "buildcrafting" really is there?

    Every time something in Destiny sticks out as hugely powerful, players either bite their nails fearing a nerf or, weirdly, BEG BUNGIE for nerfs. It's incredible strange and follows no real logic given how most looters function and are interacted with, but…here we are.

    With many Destiny players jumping over to Warframe and realizing why it feels so much better.

  13. Trying to Explain Duviri (and the Void in general):

    First off, we have to address some laws of the Void. You were already introduced to the first law, Eternalism. All possibilities are valid and real, Palimpsest of Spacetime, etc.

    The second law, which is supposed to be explained in Angels but occurs in easily missable dialogue despite its significant importance, is Conceptual Embodiment.

    Conceptual Embodiment dictates that any sufficiently potent emotion/thought that occurs within the Void can cause physical manifestations, or leave a "Void imprint". In minor cases, you can hear voices from past thoughts and events (that's why you hear voices on Lua during Second Dream/Jade Shadows). In extreme cases, it can manifest an entire sub-realm in the Void, like the Granum Void or Duviri. In Destiny terms, think of the Void as the Sea of Screams, and Duviri like a Throne World.

    When the Drifter took the Deal with the Man in the Wall and was left stranded in the Void, she was a child left all alone in a nightmare dimension after having been forced to murder her own parents. Now, imagine how a child would cope with all that raw emotion. She'd probably retreat into a fantasy, one familiar to them. This is where Duviri comes in.

    Orokin Archimedians knew the Void reacts unpredictably around emotions, and knowing that the Zariman was full of emotional children, they came up with a countermeasure: a storybook, meant to teach the children how to manage their emotions. The Tales of Duviri, the storybook you picked up early in the quest. However, in the Drifter's case, the storybook became the template for an extreme case of Conceptual Embodiment, becoming a real place within the Void, with the characters from the book becoming real people. All the citizens of Duviri, the Courtiers, and Dominus Thrax were storybook characters. By the way, you'll find that emotion/empathy vs. apathy/Indifference will be a major storytelling theme in the future.

    Fun fact:

    If you knew a bit of Latin, the name of the location would've given you a hint as to what was going on with the quest's story. "Duumviri" or "Duoviri" is a Latin term that refers to a kingdom ruled by two monarchs.

    Oh, and one more thing I have to stress because a lot of players misunderstand this bit:

    There is no timeline where the Operator/Drifter rejected the Deal. Both the Operator and Drifter took the Deal, the difference is whether the Man in the Wall decided to be a cunt about the phrasing (there's a hidden lore tablet in Duviri where the Man in the Wall taunts the Drifter saying "I said I'd save them, all of them. Never said I'd save you.").

  14. 4:17:00 The weekly Alert for "Ayatan Treasure Hunt" will eventually show up on the Navigation when you get to that point in the story lines. (cannot remember exactly when it shows up because it was so long ago). It then teaches you about the Ayatan Sculptures and the stars. The weekly Alert has been in the game for a long time (2014/2015?) so most of us just take for granted everyone knows about it. However, I do remember the game doing a brief walk through to show you how to insert stars.

  15. Ain't no way lil bro didn't ace the test on Temporal Axioms. We learn this stuff in Year 1 of school.

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