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CS Devs JUST UPDATED CS2 Fixing Dozens of Problems in & outside the Blog Post, Patching issues with Hit Reg, Packet LOSS and adding a NEW “Damage prediction system”.. Valve has ALSO updated Deadlock to have a NEW ranking system, which we discuss how it could work if ported to Counter-Strike 2. Today’s video we BREAKDOWN CS2’s most recent UPDATE with shadow updates behind the scenes aswell. Valve’s “Return to Business”.. Valve’s “Business as Usual”.. (CS2 UPDATE)

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26 Comments

  1. So there is no fix for packet loss yet? Still confused where it came from as it wasn’t an issue until the big update came out

  2. How does valve manage to fuck up the fps and jitter every update. I am on a 3070ti and can barely hit 165 on lowest settings

  3. I get alot of stutters that happen every few seconds steadily, tried all software settings ingame and amd etc.. when i change from fullscreen to windowed back to fullscreen it's stable, then when i alt-tab again or relaunch it is back to unstable

  4. fullscreen windowed mode has no added input latency in CS2, similar to many other modern games.

  5. When you press TAB while running it choppes the frames a lot, package loss is still a thing and not fixed, they resolved one cause not everything :/ And yes the frames are less than before.

  6. Yesterday I uninstalled the game because I was so mad that I constantly had packet loss and was teleporting. i tried the to set the smooth over buffering to 1 packet but it didn’t really helped. And on top of that the game I was playing on Overpass got canceled for everyone at round 8!

  7. I quit this shit and went back to fortnite, the game gets 700fps the devs update it basicly every day, it can handle 100 players and building, but this POS cs2 game cant even handle 10 players without studdering, teleporting, lagging, something fortnite hasint done once, it doesnt make sense how they could fuck up the game soo badly

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