it’s great that we’re getting new maps but honestly my love for CS isn’t gonna be renewed until the game becomes truly playable and there’s no/less cheaters
bonedogfire
I do like both Mills and Thera, but unfortunately dislike the new Wingman maps, which I was looking forward to the most. Both have too many angles to check for my taste in a wingman map.
Markus_zockt
I find the 5v5 maps quite cool. The Wingman Map Memento is a solid 6.5/10. I don’t like Assembly. It’s far too packed and confusing for me. Only played a few times and almost every time I couldn’t recognise models properly.
Mahoganychicken
Thera has a lot of potential. Mills just feels like a maze, so many alleyways and walkways near t-spawn, most of them go completely unused after spawning in.
redaxtonCS
I like what FMPONE has done with Thera. I recognise the Layout from Santorini, but it is still entirely different. I hate the B afterplants for CTs though, almost impossbile to retake and i think there are one too many subfloor paths. Thera looks sooo awesome I would really love to see a Thera Collection, which might not happen :(.
Despite all the technical stuff that is still to be fixed in CS2, you see why Source 2 had to be done. The community maps shine bright like never before and CS finally looks great.
thatjosiahburns
Parts of Mills have some real nice 1.6 vibes. Wouldn’t mind if it had a go in the active duty pool.
I like how Thera looks but the gameplay feels very awkward to me.
niemertweis
love the wingman maps
an d i think the mm maps have potential thera is really small tho and mills pretty big
DankMemeRipper1337
I appreciate every new map over any old carcass dragged back to (competitive) life. Both 5v5 maps could use some tweaks but overall work. They got tested on Mapcore quiet a bit so they are workable.
Mills needs to move the CT spawn though. They get too much map control for free at round start and it becomes a sit behind smokes simulator for T-side.
On Thera I was never a fan of A-site and the bombsite went through many iterations until it ended on the current one. B rushes still feel a bit too powerful I’d say but overall plays well.
And again, I take a solid 7/10 new map over fucking dust 2 every day of the week.
Front_Ad3206
Mills is giving me hard 1.6 vibes(but i dont rlly like the map), Thera is just a fun map for rat gameplay, assembly is the worst map i have ever seen, memento is played like a 5v5 map in 2v2 and i rlly like it
berni2905
The new wingman maps play so much better than the regular “half-maps”
pscl___
Memento is nice
IN-N-OUT-
At first i was kinda disappointed that the new maps aren’t in the premier pool but after playing some matches on both thera and mills, i’m glad that that valve decided against it.
The maps are fun and a breath of fresh air because they are new but neither of them really play like maps tuned for 5v5 matchups. Both maps have this 16v16 pub server map feeling like back in 1.6 or source. Fine for casual and even competitive, but horrible for premier.
Doomestos1
I think both maps are a little bit too busy? Too many streets and corridors for something where the target is to hit one of the two bombsites during 2 minute round. Not even Anubis and Ancient are this busy.
Slavstic
Wingman maps are absolute banter with the boys
StillAliveAmI
Nightmare not to play as 5stack
misbru
I think mills needs to be scaled down, mid and A have super long engagements and it takes a while to just get anywhere, shifting is such a pain. I also think it has a lot of unnecessary twists, turns, corners and areas that just wont be used. It felt a bit stale to play, especially as anchor because you dont reall to make meaningful pushes and flanks due to how long it would take to get behind the enemy, or thats how i felt at least.
As for Thera, i actually did enjoy playing it a lot, the way the map plays can be fun but I think it suffers from some balancing issues like timings. I’m also not sure about the bombsites, T’s have 3 different ways to get into A (4 if you count mid) which feels stressful to hold, you’d have one at wine cellar and the other on the bombsite holding double doors and they cant really help each other. B meanwhile feels really hard to retake and comparably easy to take, though it is pretty fun to anchor, you could easily get some multikills by being cheeky with a timing. Mid felt a bit weird (most likely just because it’s a new map i am not used to but my friends did share the same perspective), it feels kinda unnecessary to take as a T except for if you just want to rush into B, and as a CT you kinda are forced to be really agressive from my experience, otherwise you just lose way too much map control, double doors position is especially important to hold on to imo.
Ratchet2332
Mills needs some major tweaks it’s fucking massive, too busy and CTs have so much power
Thera is fun, no real complaints
Assembly is hilarious
Memento is great
salihgecici7
just played the assembly and it was perfect
TangoA17
Really liking thera’s layout, it feels unique but still very competitive, much like how Anubis first felt. I’m not too sure about Mills, I feel like the rotations are not quite right, if you are not going through CT spawn you are going through the T side of the map. Conversely taking the T side on mid feels very strange where you take a left eye peek into what is effectively CT spawn. The connectors also feel needlessly complex. It feels much more like a Valorant map where you are pigeonholed into an execute on one site or the other.
The wingman maps are awesome, anything is better than the default wingman maps.
imsorryken
Big fan of Thera so far, Mills without an AWP seems difficult
Satsumamanki
I like all of them, obviosly they need some tweaks but its just so nice to play something new to everyone where you don’t get preaimed by people who have played the map since the dawn of time.
DavutHaxor
Cant really say anything. Didnt play cs in a month. Wont come if there is no VAC + operation update
25 Comments
I like Mills, but Thera is a little bit meh…
it’s great that we’re getting new maps but honestly my love for CS isn’t gonna be renewed until the game becomes truly playable and there’s no/less cheaters
I do like both Mills and Thera, but unfortunately dislike the new Wingman maps, which I was looking forward to the most. Both have too many angles to check for my taste in a wingman map.
I find the 5v5 maps quite cool.
The Wingman Map Memento is a solid 6.5/10.
I don’t like Assembly. It’s far too packed and confusing for me. Only played a few times and almost every time I couldn’t recognise models properly.
Thera has a lot of potential. Mills just feels like a maze, so many alleyways and walkways near t-spawn, most of them go completely unused after spawning in.
I like what FMPONE has done with Thera. I recognise the Layout from Santorini, but it is still entirely different. I hate the B afterplants for CTs though, almost impossbile to retake and i think there are one too many subfloor paths.
Thera looks sooo awesome I would really love to see a Thera Collection, which might not happen :(.
Despite all the technical stuff that is still to be fixed in CS2, you see why Source 2 had to be done. The community maps shine bright like never before and CS finally looks great.
Parts of Mills have some real nice 1.6 vibes. Wouldn’t mind if it had a go in the active duty pool.
I like how Thera looks but the gameplay feels very awkward to me.
love the wingman maps
an d i think the mm maps have potential thera is really small tho and mills pretty big
I appreciate every new map over any old carcass dragged back to (competitive) life. Both 5v5 maps could use some tweaks but overall work. They got tested on Mapcore quiet a bit so they are workable.
Mills needs to move the CT spawn though. They get too much map control for free at round start and it becomes a sit behind smokes simulator for T-side.
On Thera I was never a fan of A-site and the bombsite went through many iterations until it ended on the current one. B rushes still feel a bit too powerful I’d say but overall plays well.
And again, I take a solid 7/10 new map over fucking dust 2 every day of the week.
Mills is giving me hard 1.6 vibes(but i dont rlly like the map), Thera is just a fun map for rat gameplay, assembly is the worst map i have ever seen, memento is played like a 5v5 map in 2v2 and i rlly like it
The new wingman maps play so much better than the regular “half-maps”
Memento is nice
At first i was kinda disappointed that the new maps aren’t in the premier pool but after playing some matches on both thera and mills, i’m glad that that valve decided against it.
The maps are fun and a breath of fresh air because they are new but neither of them really play like maps tuned for 5v5 matchups. Both maps have this 16v16 pub server map feeling like back in 1.6 or source. Fine for casual and even competitive, but horrible for premier.
I think both maps are a little bit too busy? Too many streets and corridors for something where the target is to hit one of the two bombsites during 2 minute round. Not even Anubis and Ancient are this busy.
Wingman maps are absolute banter with the boys
Nightmare not to play as 5stack
I think mills needs to be scaled down, mid and A have super long engagements and it takes a while to just get anywhere, shifting is such a pain. I also think it has a lot of unnecessary twists, turns, corners and areas that just wont be used. It felt a bit stale to play, especially as anchor because you dont reall to make meaningful pushes and flanks due to how long it would take to get behind the enemy, or thats how i felt at least.
As for Thera, i actually did enjoy playing it a lot, the way the map plays can be fun but I think it suffers from some balancing issues like timings. I’m also not sure about the bombsites, T’s have 3 different ways to get into A (4 if you count mid) which feels stressful to hold, you’d have one at wine cellar and the other on the bombsite holding double doors and they cant really help each other. B meanwhile feels really hard to retake and comparably easy to take, though it is pretty fun to anchor, you could easily get some multikills by being cheeky with a timing. Mid felt a bit weird (most likely just because it’s a new map i am not used to but my friends did share the same perspective), it feels kinda unnecessary to take as a T except for if you just want to rush into B, and as a CT you kinda are forced to be really agressive from my experience, otherwise you just lose way too much map control, double doors position is especially important to hold on to imo.
Mills needs some major tweaks it’s fucking massive, too busy and CTs have so much power
Thera is fun, no real complaints
Assembly is hilarious
Memento is great
just played the assembly and it was perfect
Really liking thera’s layout, it feels unique but still very competitive, much like how Anubis first felt. I’m not too sure about Mills, I feel like the rotations are not quite right, if you are not going through CT spawn you are going through the T side of the map. Conversely taking the T side on mid feels very strange where you take a left eye peek into what is effectively CT spawn. The connectors also feel needlessly complex. It feels much more like a Valorant map where you are pigeonholed into an execute on one site or the other.
The wingman maps are awesome, anything is better than the default wingman maps.
Big fan of Thera so far, Mills without an AWP seems difficult
I like all of them, obviosly they need some tweaks but its just so nice to play something new to everyone where you don’t get preaimed by people who have played the map since the dawn of time.
Cant really say anything. Didnt play cs in a month. Wont come if there is no VAC + operation update
Trash. Straight trash. Valorant ass maps
I just want Cache back in the game