This is my experience with the story mode. Keep in mind that it differs from person to person and you shouldn’t compare yours with that of the others. ⬇️

💟 (Phenomenal) ✅ (Very Good) ✴️ (Good) ⛔️ (Bad)

STORY ✴️
– Good story based on events after the original BO1. It doesn’t shine in any way, overall bad writing and actors with minimal to no emotions.
– The whole RPG dialogue choices and conversations makes this whole story meaningless. Why did they go back to a virtual character without a voice actor? I haven’t the foggiest. Seems so cheap.
– Side missions with all those variables and collectibles made me nauseous right from the start. Again, the RPG style is just wrong for a COD game. Plus all those dialogues and descriptions didn’t help any of it, felt tedious.
– The final mission was so stretched, nearly fell asleep.

GAMEPLAY ✅
– Great gameplay based on the previous COD mechanics. Most fights are on ground so the chopper mission was the only one that outshined the gameplay core.
– Back to the basics and nothing more. Overall it’s super cool.

SOUND DESIGN ✴️
– Surround sound is good, sometimes the audio comes from left or right like in stereo.
– The music is very good, but the placement is wrong. Most missions end abruptly and it’s such a pain in the ass.
– Sound effects are phenomenal. Everything, starting with reloads, shooting, explosions, destruction, and more.
– Voice acting is bad, no emotions, feelings, punch. Basic line reading with minimal exposure to the game’s events.

VISUALS 💟
– Absolutely phenomenal. Next get right there with you. I thought that after WWII I wouldn’t be surprised, but here I am.
– Character design and facial animations are phenomenal, either during cutscenes or off.
– Textures and effects are close to a real life copy.
– Landscapes are incredible.

COMBAT ✴️
– Good combat design. Nothing out of the ordinary. The same basic shoot the enemy until you reach a checkpoint.
– Weapon variety is very good. Each mission has its unique weapons.
– Enemy variety is good. Could’ve been better if they added some new ones with different kinds of weapons. Those mini bosses were getting old too soon.
– Battlefields were mostly good. Again, pass through enemies until you reach a checkpoint. No major drama or big environmental changes, basic mission until completion.

WORLD DESIGN 💟
– Phenomenal design. Each location has its own history and you can feel its vibe.
– World destruction is phenomenal, down to each minute detail.
– Atmosphere is great, fighting at night, day, sunset, sunrise, undercover or even in your own head, super cool.

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