Dragon’s Dogma 2 Sales Hit 2.5 Million 11 Days After Launch – IGN

27 Comments

  1. The game suffers from problems sure, but it is amazing game and lot of fun.

  2. I think a lot of the hate online is unwarranted for this game. Sure it isn’t perfect, and I’d love some more forms of replayability or difficulty scaling, but it is a very fun game. 

    Specifically the first playthrough with the sense of adventure that comes from a lack of fast travel or mount of any kind. I found myself getting lost on impromptu adventures frequently taking me away from the main story and realizing I had been exploring caves and the wilderness for 2 hours. 

    The combat is also spot on and feels very impactful and never really gets dull with how flashy and engaging it can be before you overpower everything. 

    I’m looking forward to updates adding more. 

  3. Shakmaaaaaaa

    Translation for today, we don’t know if that’s successful enough or not.

  4. Lkars19201

    Would love to see more studios take risks like this – DD2 has surefire wins (namely combat), but bolder things like fast travel restrictions and Dragonsplague really capture how big RPGs used to feel when you were a kid, if that makes sense?

  5. OberonFirst

    This weird fascination with this game on this sub…

  6. This game is a mess and barely an upgrade (and worse in some ways) from DA which was one of my favorite games on the PS3. Maybe one day after some more updates and DLC I’ll come back to it but in the meantime I’m so disappointed we waited over a decade for this.

  7. VermilionX88

    Nice

    Maybe that will guarantee the expansion

    Just hope it’s a new region to explore

    Not a dungeon crawl like bitter isle

  8. The game might be good but I’m not paying $70 for a game unless it’s close to perfect on launch. 40 year old gamer here

  9. Andrige3

    I wonder how well it would have sold without the predatory microtransactions. I held off on buying this game due to this decision.

  10. AReformedHuman

    On one hand I want Dragons Dogma to meet it’s potential, on the other I don’t want Capcom rewarded for making a game that is this stubborn to actually improve upon the first. I mean the lack of progress after 12 years and 5 years of development is actually mind boggling.

    * Exploration is fun… the first time. Once you explore everything and focus on quests the map gets *tedious*. Oxcarts get raided too much and Ferrystones while not rare still fall into a category I assume most players think of using only in the most desperate situations.
    * There is only 2 new common enemies in a game that is 4x bigger. There is more enemy density in this bigger map then the first, really hammering home how little variety there is. Sure the variations do actually have differences, but for the most part they die the same (which is to say too quickly).
    * The story is nonsense and has no coherence. Things are started and ended and at one point you just are forced to make a certain something for a certain someone bad. Then the game ends. Yes the postgame has story, but this is somehow a downgrade from the first and if you played that game you know how bad that one was. This is worse.
    * The campfire is wasted potential. The game isn’t hard enough to make these a sight for sore eyes and you don’t have to plan your journey around these since they are so common. If the entire point of them as far as I’m concerned is to skip time while outside, they should have just made that a button like in Bethesda games. Maybe have the loss gauge fill up or maybe require some other curative. As it is there was only a single time I was caught unprepared in the night.
    * Weight management is tedious. Make curatives weigh far less because that’s mostly what’s taking so much space. The games not doing enough as is to try to act like preparing for the adventure should require resource management like this and this doesn’t do anything except add tedium.
    * Affinity is somehow exactly as janky and dumb as the first game, but has less importance and is incorporated worse into the story. Either improve it, or just drop it.
    * Talos. That big statue boss they hyped up? Genuinely one of the worst encounters in the game. Not doing anything during the whole thing is actually preferred.
    * Armor variety is worse now compared to the first.
    * Pawn inclinations were dumbed down, which I think makes them less interesting
    * Pawn dialogue is worse than the first game due to what they’re saying generally being longer and having other pawn responses. Somehow they didn’t make enough lines to last 3 hours of normal gameplay.
    * Quest design is esoteric. In some cases I actually like this, but sometimes it leads to you completely borking a quest, or doing something you think is wrong but is actually right.
    * Save system is worthless.

  11. DarthRiznat

    It’s really one of those “It’s so bad but it’s so good” kinda games

  12. hajpero1

    with my copy that i ordered just yesterday it’s 2.500.001 !

  13. Aggrokid

    At its best, this game is a personal watercooler story generator due to so many unscripted batshit things that can happen. It’s also masterful at generating early game tension, and combat feels meaty. At its worst, you will notice its tiny bestiary, stingy armor customization, short disjointed story, heaps of jank, simplistic writing, weak lategame and underbaked systems like romance.

  14. nova9001

    I followed the marketing closely over the years and it fell way short than what Capcom advertise it as. It feels like a slightly upgraded DD and not what I expect from a second game in 10 years +.

    Enemies are just copy and paste. So little variety. Humanoid enemies are goblins, wolfs, harpie, lizardmen and humans. There that’s it. 5 humanoid enemy types. When I crossed the border into a new country, lo and behold its the same 5 humanoid enemies. Same thing for the non humanoid giant enemies. Cyclops, minotaur, griffon, golem. Rinse and repeat again.

    Paid like $2 for a shared steam account to play this game. Don’t buy it at $70 unless you like killing the same stuff over and over.

  15. Im still waiting on some patches then i’ll get to it 😀

  16. Kanapuman

    As expected, ignorant haters lost, once again.

  17. WalkerNash

    Hey, that paints Unicorn Overlord selling 1/5th the copies as pretty good all things considering

  18. feelin_fine_

    I don’t understand why they called it dragons dogma 2, it’s literally a remake.

  19. VinnyVinster

    The enemy variety is super dissapointing to me, isn’t that not super important in a game like this?

  20. Emergency_Gold_2211

    Need that 30% off steam sale…

  21. Monchi83

    Not too shabby

    Game is great

    It would be nice if they could get this game and expand on some things it would make more a really great series

    The world is so dynamic I love it.

    It’s so crazy lol and sometimes a little irritating but I still find it hilarious like you falling to your death after the bridge is destroyed because you decided it was a good idea to fight on or near the bridge.

    Things that I would hope for in another game

    Lock on targeting

    More enemy variety

    Better visuals/animations for NPCs

    Story I don’t care too much since that’s not why I am playing it but if could be made better that would be nice

    Oh and more crazy stuff happening in the world

  22. IamNICE124

    Will not buy this game at all with the current monetization of every stupid little thing.

    Yes, it’s out of petty principle, go ahead and flame me.

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