For those of you who didn’t know during the world at war, and black ops development there was a paris map being worked on which eventually got reworked into moon. I’ve found some stuff left over in the black ops mod tools that I haven’t seen anyone else post so I figured some of you might be interested in so yeah.

Textures:

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https://preview.redd.it/0fniuq7z71cc1.png?width=136&format=png&auto=webp&s=01d451ac4f9b281b97ef7b81df7b861297d90bf4

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https://preview.redd.it/v2vs6bk081cc1.png?width=133&format=png&auto=webp&s=d720ffeb2f086af7d5f76dc668624906ef4538db

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https://preview.redd.it/y9vjt2x181cc1.png?width=130&format=png&auto=webp&s=b41b430bd23d4016b1a94af7d68cff02cfcde955

https://preview.redd.it/j78jh14381cc1.png?width=371&format=png&auto=webp&s=67965d9572cfed9196b3a8945b9c4196d67309d6

https://preview.redd.it/9gha1vc481cc1.png?width=256&format=png&auto=webp&s=84e1f1c3220ff3a85450d40961941ca368500eb1

https://preview.redd.it/mpswlum681cc1.png?width=124&format=png&auto=webp&s=7cd6bdc79c941c3b6375755bb4502840fb117bd7

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These are the only textures that haven’t been gutted, but various mentions to other gutted textures still exist, I didn’t list them all because most are just generic names. (Note: Cat is a abbreviation of “catacomb”, and ZP is zombie\_paris):

1. “\~-gzombie\_paris\_wall\_rock\_grimy\_c”
2. “zombie\_paris\_wall\_rock\_grimy\_n”
3. “\~\~-gzombie\_paris\_wall\_rock\_gr\~”
4. “\~-gzp\_cat\_stair\_01\_c” (edited)
5. “zp\_cat\_wall\_02”
6. “zp\_metal\_01\_n”
7. “\~-gzp\_bone\_dirt\_01\_c”

Code references:

[Moon’s teleporter is referred to as \\”zombie\_paris\_transporter\\” ](https://preview.redd.it/uey56udp81cc1.png?width=628&format=png&auto=webp&s=bf3dcfb9793e1da96cd2e7bfcc24e0cf4a4a18a1)

Also in the code the spawn zones still keep their names from the paris map which gives us an idea of what the maps original layout was gonna be like:

\-“bridge\_zone”

\-“water\_zone”

\-“catacombs\_west”

\-“cata\_left\_start\_zone”

\-“catacombs\_west”

\-“cata\_left\_middle\_zone”

\-“catacombs\_east”

\-“cata\_right\_start\_zone”

\-“generator\_zone”

\-“catacombs\_east4”

\-“cata\_right\_end\_zone”

\-“cata\_left\_middle\_zone”

\-“catacombs\_west4”

\-“cata\_right\_middle\_zone”

\-“generator\_exit\_east”

\-“enter\_forest\_east\_zone”

\-“tower\_zone\_east”

\-“exit\_dig\_east”

\-“forest\_zone”

\-“forest\_enter\_digsite”

\-“tower\_zone\_east2″

I threw together a rough map just to show what the spawn area of Paris would’ve been like:

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[The \\”Pont d’Iéna\\” Bridge is highlighted in green \(search it up you’ll see some similarities to this part of moon\)](https://preview.redd.it/w26npsgn91cc1.png?width=1920&format=png&auto=webp&s=7b04f73d5f801d385e88d8fccca4aec5ba5a95f2)

Unused Effects:

“fx\_zombie\_meteor\_ambient\_paris.efx”

“fx\_zombie\_meteor\_energized\_paris.efx”

The first efx is pretty much empty on data, however the second one can be seen in this video here:

[https://youtu.be/XHeZ62lL8g0](https://youtu.be/XHeZ62lL8g0)

so it appears that the good ol’ meteor would’ve made an appearance

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Alright thats all i’ve got but i’ll just throw some other stuff found by other people here for anyone who hasn’t seen them yet

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[Taken from waw mod tools](https://preview.redd.it/9yhpkg90d1cc1.png?width=355&format=png&auto=webp&s=ac67fc8f57d57223eaaef319227f47e66ba2b761)

[Tower model compared to biodome size](https://preview.redd.it/oba2gl32d1cc1.png?width=1931&format=png&auto=webp&s=0909162e5b31af322af0fa73c33b85aa8deff128)

[https://youtu.be/8yGX6P242fg?t=442](https://youtu.be/8yGX6P242fg?t=442) time stamp leads to jason blundel talking about paris in an interview with JohnyJ25

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[bulletin board from der riese with an image or two of paris](https://preview.redd.it/xl5rn8m8d1cc1.png?width=512&format=png&auto=webp&s=38b00df03fe98556c8076333efd86d6ed249c93f)

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