**\[ GAMEPLAY \]**

* Fixed an issue where the player’s shadow would sometimes show the incorrect animation state

* Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)

* Various animation system optimizations

* Various minor bug fixes to demo playback

**\[ UI \]**

* Fixed a bug where starting pistols weren’t showing in the Pistols tab of the Equipment view

* Fixed an issue where silencers would not be shown on weapons when held by characters in the UI

**\[ MAPS \]**
*Mirage:*

* Fixed a gap under the door at Middle

*Anubis:*

* Added a grenade clip to the wall at Bridge

*Vertigo:*

* Changed the collision properties on railings to emit the correct footstep sounds

*Nuke:*

* Fix for the sun material not blooming and adjusted the size of the material

* Cleaned up redundant skins on metal\_door models to prevent workshop mappers hitting fatal errors for missing assets

* Fixed a visibility bug at Garage when looking towards Hell

* Changed the collision properties on railings to emit the correct footstep sounds

*Inferno:*

* Changed the collision properties on railings to emit the correct footstep sounds

* Fixed an issue where some chimney models would disappear in the skybox

*Dust2:*

* Changed the collision properties on railings to emit the correct footstep sounds

[**Source**](https://store.steampowered.com/news/app/730/view/3880477342183403264)

by SuperiorWorkEthic

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