
**\[ GAMEPLAY \]**
* Fixed an issue where the player’s shadow would sometimes show the incorrect animation state
* Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)
* Various animation system optimizations
* Various minor bug fixes to demo playback
**\[ UI \]**
* Fixed a bug where starting pistols weren’t showing in the Pistols tab of the Equipment view
* Fixed an issue where silencers would not be shown on weapons when held by characters in the UI
**\[ MAPS \]**
*Mirage:*
* Fixed a gap under the door at Middle
*Anubis:*
* Added a grenade clip to the wall at Bridge
*Vertigo:*
* Changed the collision properties on railings to emit the correct footstep sounds
*Nuke:*
* Fix for the sun material not blooming and adjusted the size of the material
* Cleaned up redundant skins on metal\_door models to prevent workshop mappers hitting fatal errors for missing assets
* Fixed a visibility bug at Garage when looking towards Hell
* Changed the collision properties on railings to emit the correct footstep sounds
*Inferno:*
* Changed the collision properties on railings to emit the correct footstep sounds
* Fixed an issue where some chimney models would disappear in the skybox
*Dust2:*
* Changed the collision properties on railings to emit the correct footstep sounds
[**Source**](https://store.steampowered.com/news/app/730/view/3880477342183403264)
by SuperiorWorkEthic